The first commit

This commit is contained in:
Banjo Kazooie
2022-07-15 17:09:41 -05:00
commit dd13d34074
1087 changed files with 391897 additions and 0 deletions

453
src/core2/ch/mole.c Normal file
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#include <ultra64.h>
#include "functions.h"
#include "variables.h"
void func_802D9D60(Actor *this);
Actor *func_802D94B4(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx);
void func_802D9830(ActorMarker *marker, enum asset_e arg1, s32 arg2);
typedef struct{
s16 unk0;
s16 unk2;
s8 unk4;
s8 unk5;
} struct_core2_52290;
/* .data */
ActorAnimationInfo D_80367D70[]= {
{0, 0.0f},
{ASSET_13A_ANIM_BOTTLES_ENTER, 2000000000.0f},
{ASSET_13A_ANIM_BOTTLES_ENTER, 4.5f},
{ASSET_13B_ANIM_BOTTLES_IDLE, 7.0f},
{ASSET_139_ANIM_BOTTLES_EXIT, 1.7f},
{ASSET_13A_ANIM_BOTTLES_ENTER, 2000000000.0f},
};
ActorInfo D_80367DA0= {
0x1DF, ACTOR_37A_BOTTLES, ASSET_387_MODEL_BOTTLES,
1, D_80367D70,
func_802D9D60, func_80326224, func_802D94B4,
0, 0, 0.0f, 0
};
struct_core2_52290 D_80367DC4[] = {
{0x0C23, 0x0C24, 0x0F, ABILITY_1_BEAK_BOMB},
{0x0B47, 0x0B4B, 0x16, ABILITY_6_EGGS},
{0x0B48, 0x0B4C, 0x17, ABILITY_2_BEAK_BUSTER},
{0x0B49, 0x0B4A, 0x18, ABILITY_10_TALON_TROT},
{0x0A1F, 0x0A23, 0x0C, ABILITY_D_SHOCK_JUMP},
{0x0A20, 0x0A22, 0x0D, ABILITY_9_FLY},
{0x0D35, 0x0D36, 0x01, ABILITY_12_WONDERWING},
{0x0C88, 0x0C89, 0x10, ABILITY_E_WADING_BOOTS},
{0x0A84, 0x0A85, 0x19, ABILITY_11_TURBO_TALON},
{0x0F64, 0x0F65, 0x0E, ABILITY_13_1ST_NOTEDOOR}
};
/* .code */
int func_802D9220(enum level_e level){
switch (level){
case LEVEL_1_MUMBOS_MOUNTAIN:
return ability_isUnlocked(ABILITY_6_EGGS)
&& ability_isUnlocked(ABILITY_2_BEAK_BUSTER)
&& ability_isUnlocked(ABILITY_10_TALON_TROT);
case LEVEL_2_TREASURE_TROVE_COVE:
return ability_isUnlocked(ABILITY_D_SHOCK_JUMP)
&& ability_isUnlocked(ABILITY_9_FLY);
case LEVEL_3_CLANKERS_CAVERN:
return ability_isUnlocked(ABILITY_12_WONDERWING);
case LEVEL_4_BUBBLEGLOOP_SWAMP:
return ability_isUnlocked(ABILITY_E_WADING_BOOTS);
case LEVEL_5_FREEZEEZY_PEAK:
return ability_isUnlocked(ABILITY_1_BEAK_BOMB);
case LEVEL_7_GOBIS_VALLEY:
return ability_isUnlocked(ABILITY_11_TURBO_TALON);
default:
return FALSE;
}
}
enum asset_e func_802D9304(void){
s32 level_id = level_get();
int learned_all_moves = func_802D9220(level_id);
switch(level_id){
case LEVEL_1_MUMBOS_MOUNTAIN:
return learned_all_moves ? 0xb4e : 0xd38;
case LEVEL_2_TREASURE_TROVE_COVE:
return learned_all_moves ? 0xa27 : 0xd38;
case LEVEL_3_CLANKERS_CAVERN:
return learned_all_moves ? 0xd37 : 0xd38;
case LEVEL_4_BUBBLEGLOOP_SWAMP:
return learned_all_moves ? 0xc8a : 0xd38;
case LEVEL_5_FREEZEEZY_PEAK:
return learned_all_moves ? 0xc2a : 0xd38;
case LEVEL_7_GOBIS_VALLEY:
return learned_all_moves ? 0xc2a : 0xd38;
default:
return 0xd38;
}
}
int func_802D93EC(void){
return ability_isUnlocked(ABILITY_6_EGGS)
&& ability_isUnlocked(ABILITY_2_BEAK_BUSTER)
&& ability_isUnlocked(ABILITY_10_TALON_TROT)
&& ability_isUnlocked(ABILITY_D_SHOCK_JUMP)
&& ability_isUnlocked(ABILITY_9_FLY)
&& ability_isUnlocked(ABILITY_12_WONDERWING)
&& ability_isUnlocked(ABILITY_E_WADING_BOOTS)
&& ability_isUnlocked(ABILITY_1_BEAK_BOMB)
&& ability_isUnlocked(ABILITY_11_TURBO_TALON);
}
Actor *func_802D94B4(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx){
Actor *actor = marker_getActor(marker);
if(actor->state != 1 && actor->state != 5){
func_8033A45C(3, 0);
func_8033A45C(4, 0);
actor = func_80325888(marker, gfx, mtx, vtx);
}
return actor;
}
void func_802D9530(Actor *this){
Actor *other = func_80329980(this);
if(this->unk100 && other){
if(this->unk100->unk14_20 == 0xB8)
func_80328B8C(other, 3, 0.0001f, 1);
}
func_80328B8C(this, 4, 0.0001f, 1);
actor_playAnimationOnce(this);
this->unk44_31 = func_8030D90C();
sfxsource_setSfxId(this->unk44_31, SFX_3F9_UNKNOWN);
func_8030DD14(this->unk44_31, 2);
func_8030DBB4(this->unk44_31, 1.4f);
sfxsource_setSampleRate(this->unk44_31, 26000);
func_8028F918(0);
}
void func_802D9600(Actor * this){
animctrl_setSmoothTransition(this->animctrl, 0);
func_80328B8C(this, 1, 0.0001f, 1);
this->marker->propPtr->unk8_3 = 0;
}
void func_802D9658(Actor *this){
timed_setCameraToNode(0.0f, D_80367DC4[this->unkF4_8-9].unk4);
}
void func_802D9698(ActorMarker *marker, enum asset_e arg1, s32 arg2){
Actor *actor = marker_getActor(marker);
if( arg1 == D_80367DC4[actor->unkF4_8-9].unk0
&& item_getCount(ITEM_14_HEALTH) < item_getCount(ITEM_15_HEALTH_TOTAL)
){
func_80311480(ASSET_D39_TEXT_BOTTLES_REFILL_HEALTH, 7, 0, actor->marker, func_802D9698, func_802D9830);
}//L802D9738
else if(arg1 == D_80367DC4[actor->unkF4_8-9].unk0 || arg1 == ASSET_D39_TEXT_BOTTLES_REFILL_HEALTH){
func_80311480(func_802D93EC()? 0xa87 : func_802D9304(), 7, 0, actor->marker, func_802D9698, NULL);
}
else{//L802D97BC
if(actor->unk138_24){
func_80347A14(1);
actor->unk138_24 = FALSE;
}
func_80324E88(0.0f);
if(actor->state == 5){
func_8028F918(0);
func_802D9600(actor);
}//L802D9814
else{
func_802D9530(actor);
}
}//L802D9820
}
void func_802D9830(ActorMarker *marker, enum asset_e arg1, s32 arg2){
Actor *actor = marker_getActor(marker);
switch(arg2){
case 1:
timed_setCameraToNode(0.0f, 0x11);
levelSpecificFlags_set(0x1A, 1);
break;
case 2:
levelSpecificFlags_set(0x1A, 0);
func_802D9658(actor);
break;
case 3:
timed_setCameraToNode(0.0f, 0x29);
levelSpecificFlags_set(0x1A, 1);
break;
case 4:
levelSpecificFlags_set(0x1A, 0);
func_802D9658(actor);
break;
case 5:
func_803463D4(ITEM_D_EGGS, 50);
break;
case 6:
func_803463D4(ITEM_F_RED_FEATHER, 25);
break;
case 7:
func_803463D4(ITEM_10_GOLD_FEATHER, 5);
break;
case 8:
item_set(ITEM_14_HEALTH, item_getCount(ITEM_15_HEALTH_TOTAL));
break;
case 0xff:
func_802D9658(actor);
break;
}
}
int func_802D997C(Actor *this){
s32 sp2C;
s32 sp28 = 0xe;
if(ability_isUnlocked(D_80367DC4[this->unkF4_8-9].unk5)){
sp28 = 0xf;
sp2C = D_80367DC4[this->unkF4_8-9].unk2;
}//L802D99EC
else{
func_80347A14(0);
this->unk138_24 = 1;
sp2C = D_80367DC4[this->unkF4_8-9].unk0;
ability_unlock(D_80367DC4[this->unkF4_8-9].unk5);
switch(D_80367DC4[this->unkF4_8-9].unk5){
case ABILITY_9_FLY:
case ABILITY_D_SHOCK_JUMP:
func_8030E6A4(SFX_113_PAD_APPEARS, 0.9f, 32000);
break;
case ABILITY_13_1ST_NOTEDOOR:
func_802FAD64(ITEM_C_NOTE);
break;
}
}//L802D9A9C
func_80311480(sp2C, sp28, this->position, this->marker, func_802D9698, func_802D9830);
return TRUE;
}
void func_802D9ADC(Actor *this){
Actor *other = func_80329980(this);
if(this->unk100 && other && this->unk100->unk14_20 == 0xB8){
func_80328B8C(other, 2, 0.0001f, 1);
}
this->marker->propPtr->unk8_3 = 1;
animctrl_setSmoothTransition(this->animctrl, TRUE);
func_80328B8C(this, 2, 0.0001f, 1);
actor_playAnimationOnce(this);
this->unk44_31 = func_8030D90C();
sfxsource_setSfxId(this->unk44_31, SFX_3F9_UNKNOWN);
func_8030DD14(this->unk44_31, 2);
func_8030DBB4(this->unk44_31, 1.4f);
sfxsource_setSampleRate(this->unk44_31, 26000);
func_802D9658(this);
func_8028F94C(2, this->position);
}
void func_802D9BD8(Actor *this){
func_80328A84(this, 5);
func_802D9658(this);
func_8028F94C(2, this->position);
func_802D997C(this);
}
void func_802D9C1C(Actor *this){
func_80328B8C(this, 3, 0.0001f, 1);
actor_loopAnimation(this);
}
void func_802D9C54(ActorMarker *marker){
Actor *actor = marker_getActor(marker);
Actor *other = spawn_child_actor(ACTOR_12C_MOLEHILL, &actor);
f32 pad[1];
actor->unk100 = other->marker;
if(marker);
}
void func_802D9C90(Actor *this){
u8 tmp_a1 = this->unk44_31;
if(tmp_a1){
func_8030DA44(tmp_a1);
}
}
void func_802D9CBC(Actor *this){
if(ability_isUnlocked(D_80367DC4[this->unkF4_8 - 9].unk5)){
func_802D9BD8(this);
}
else{
if(func_80329530(this, 150)){
if(this->unk38_0 == 0)
func_8028F45C(9, this->position);
else
func_8028F490(this->unk1C);
}//L802D9D44
func_802D9ADC(this);
}
}
void func_802D9D60(Actor *this){
s32 sp50[6];
f32 sp4C;
f32 pad44[2];
Actor *other;
f32 sp34[3];
if(this->unkF4_8 < 8 || this->unkF4_8 >= 0x13)
return;
if(!this->unk16C_4){
this->unk16C_4 = 1;
func_803300D8(this->marker, func_802D9C90);
if(this->initialized){
other = func_80326D68(this->position, ACTOR_12C_MOLEHILL, -1, &sp4C);
this->unk100 = (other) ? other->marker : NULL;
if(this->unk100){
other = func_80329980(this);
if(other && this->unk100->unk14_20 == 0xB8){
func_80328A84(other, 1);
}
}
}
}//L802D9E34
if(!this->initialized){
other = func_80304C38(0x372, this);
if(other == NULL){
this->unk38_0 = FALSE;
}
else{
this->unk38_0 = TRUE;
nodeprop_getPosition(other, this->unk1C);
}
func_802C3C88(func_802D9C54, this->marker);
this->marker->propPtr->unk8_3 = FALSE;
this->marker->collidable = FALSE;
this->initialized = TRUE;
if(this->unkF4_8 == 0x12){
other = func_80304C38(0x349, this);
if(other == NULL){
this->velocity[0] = this->position[0];
this->velocity[1] = this->position[1];
this->velocity[2] = this->position[2];
this->unk28 = 500.0f;
}
else{ //L802D9F08
nodeprop_getPosition(other, this->velocity);
this->unk28 = 2*nodeprop_getRadius(other);
}
}
}//L802D9F34
func_8024E55C(0, sp50);//get face buttons press counters
switch(this->state){
case 1://L802D9F70
this->yaw_moving = func_80329784(this);
func_80328FB0(this, 4.0f);
if(func_8028F20C() && func_8028F0D4() && !func_8028EC04()){
if( this->unkF4_8 == 0x12
&& !ability_isUnlocked(D_80367DC4[this->unkF4_8-9].unk5)
&& (func_8028ECAC() == 0 || func_8028ECAC() == BSGROUP_8_TROT)
){
player_getPosition(sp34);
if(ml_vec3f_distance(sp34, this->velocity) < this->unk28){
func_802D9CBC(this);
}
}
else{//L802DA054
if( !func_8028ECAC()
&& func_80329530(this, 0xFA)
&& func_8028EFC8()
&& sp50[BUTTON_Z] == 1
){
func_802D9CBC(this);
}
}
}
break;
case 2://L802DA0A0
this->marker->propPtr->unk8_3 = TRUE;
this->yaw_moving = func_80329784(this);
func_80328FB0(this, 4.0f);
if( 0.0 < animctrl_getAnimTimer(this->animctrl)
&& animctrl_getAnimTimer(this->animctrl) < 0.16
){
func_8030E2C4(this->unk44_31);
}//L802DA128
if(actor_animationIsAt(this, 0.9999f)){
func_802D9C1C(this);
func_8030DA44(this->unk44_31);
this->unk44_31 = 0;
}
else if(actor_animationIsAt(this, 0.14f)){//L802DA154
FUNC_8030E8B4(SFX_C6_SHAKING_MOUTH, 1.2f, 24000, this->position, 1250, 2500);
}
else if(actor_animationIsAt(this, 0.4f)){//L802DA188
FUNC_8030E8B4(SFX_2C_PULLING_NOISE, 1.2f, 24000, this->position, 1250, 2500);
}
else if(actor_animationIsAt(this, 0.75f)){//L802DA1BC
FUNC_8030E8B4(SFX_C5_TWINKLY_POP, 1.0f, 32000, this->position, 1250, 2500);
}
else if(actor_animationIsAt(this, 0.35f)){//L802DA1EC
func_802D997C(this);
}
break;
case 3://L802DA210
this->yaw_moving = func_80329784(this);
func_80328FB0(this, 4.0f);
if( ( actor_animationIsAt(this, 0.37f)
|| actor_animationIsAt(this, 0.66f)
|| actor_animationIsAt(this, 0.85f)
)
&& randf() < 0.2
){
animctrl_setDirection(this->animctrl, 1 ^ animctrl_isPlayedForwards(this->animctrl));
}
else if(
actor_animationIsAt(this, 0.25f)
|| actor_animationIsAt(this, 0.28f)
|| actor_animationIsAt(this, 0.31f)
){//L802DA2B4
func_8030E878(SFX_6F_BANJO_HEADSCRATCH, randf2(1.4f, 1.55f), 16000, this->position, 1250.0f, 2500.0f);
}
else if(
actor_animationIsAt(this, 0.45f)
|| actor_animationIsAt(this, 0.48f)
|| actor_animationIsAt(this, 0.51f)
|| actor_animationIsAt(this, 0.7f)
|| actor_animationIsAt(this, 0.73f)
|| actor_animationIsAt(this, 0.76f)
){//L802DA33C
func_8030E878(SFX_6F_BANJO_HEADSCRATCH, randf2(1.35f, 1.5f), 6000, this->position, 1250.0f, 2500.0f);
}
break;
case 4://L802DA400
if( 0.35 < animctrl_getAnimTimer(this->animctrl)
&& animctrl_getAnimTimer(this->animctrl) < 0.9
){
func_8030E2C4(this->unk44_31);
}
else if(actor_animationIsAt(this, 0.9999f)){//L802DA45C
func_802D9600(this);
func_8030DA44(this->unk44_31);
this->unk44_31 = 0;
}
break;
}//L802DA488
}
int func_802DA498(void){
return ability_isUnlocked(ABILITY_F_DIVE)
&& ability_isUnlocked(ABILITY_4_BEAR_PUNCH)
&& ability_isUnlocked(ABILITY_C_ROLL)
&& ability_isUnlocked(ABILITY_B_RATATAT_RAP)
&& ability_isUnlocked(ABILITY_0_BARGE)
&& ability_isUnlocked(ABILITY_A_HOLD_A_JUMP_HIGHER)
&& ability_isUnlocked(ABILITY_7_FLAP)
&& ability_isUnlocked(ABILITY_8_FLIP)
&& ability_isUnlocked(ABILITY_5_CLIMB)
;
}