The first commit

This commit is contained in:
Banjo Kazooie
2022-07-15 17:09:41 -05:00
commit dd13d34074
1087 changed files with 391897 additions and 0 deletions

106
src/core2/ch/jigsawdance.c Normal file
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@@ -0,0 +1,106 @@
#include <ultra64.h>
#include "functions.h"
#include "variables.h"
extern f32 func_8028EBA4();
Actor *func_802C80C0(ActorMarker *this, Gfx **gdl, Mtx **mptr, Vtx **arg3);
void func_802C811C(Actor * this);
/* .data */
ActorAnimationInfo D_803662D0[] = {
{0x00, 0.0f},
{0x00, 2.0f},
{0x76, 1.5f},
{0x76, 1.5f},
{0x30, 5.0f},
{0x00, 2.0f}
};
ActorInfo D_80366300 = {0x68, 0x5A, 0x35E,
1, D_803662D0,
func_802C811C, func_80326224, func_802C80C0,
0, 0, 0.0f, 0
};
/* .code */
Actor *func_802C80C0(ActorMarker *this, Gfx **gdl, Mtx **mptr, Vtx **arg3){
Actor *thisActor = marker_getActor(this);
if(!thisActor->initialized){
thisActor->initialized = 1;
return thisActor;
}
else{
return func_80325888(this, gdl, mptr, arg3);
}
}
void func_802C811C(Actor * this){
ActorAnimCtrl *plyrMvmt;
this->marker->collidable = 0;
switch(this->state){
case 1:
break;
case 2:
player_getPosition(this->position);
this->yaw = func_8028EBA4();
plyrMvmt = player_getAnimCtrlPtr();
animctrl_setSmoothTransition(this->animctrl, 0);
animctrl_setIndex(this->animctrl, animctrl_getIndex(plyrMvmt));
func_8028774C(this->animctrl,animctrl_getAnimTimer(plyrMvmt));
animctrl_setDuration(this->animctrl, 1000.0f);
func_802875AC(this->animctrl, "chjigsawdance.c", 0x59);
break;
case 3:
plyrMvmt = player_getAnimCtrlPtr();
animctrl_setSmoothTransition(this->animctrl, 0);
func_8028774C(this->animctrl,animctrl_getAnimTimer(plyrMvmt));
animctrl_setDuration(this->animctrl, 1000.0f);
func_802875AC(this->animctrl, "chjigsawdance.c", 0x62);
break;
case 4:
player_getPosition(this->position);
this->yaw = func_8028EBA4();
plyrMvmt = player_getAnimCtrlPtr();
animctrl_setSmoothTransition(this->animctrl, 0);
func_8028774C(this->animctrl,animctrl_getAnimTimer(plyrMvmt));
animctrl_setDuration(this->animctrl, 1000.0f);
func_802875AC(this->animctrl, "chjigsawdance.c", 0x6e);
break;
case 5:
this->marker->propPtr->unk8_4 = 0;
break;
}
}
void func_802C82C0(Actor * this, u32 arg1){
switch(arg1){
case 3:
if(this->state == 1){
func_80328A84(this, 2);
animctrl_setPlaybackType(this->animctrl, ANIMCTRL_ONCE);
}
break;
case 2:
func_80328A84(this, 3);
break;
case 1:
func_80328A84(this, 4);
break;
case 4:
player_getPosition(this->position);
this->yaw = func_8028EBA4();
animctrl_setSmoothTransition(this->animctrl, 0);
func_8028774C(this->animctrl, animctrl_getAnimTimer(player_getAnimCtrlPtr()));
animctrl_setDuration(this->animctrl, 1000.0f);
func_802875AC(this->animctrl, "chjigsawdance.c", 0x97);
break;
case 5:
func_80328A84(this, 5);
this->marker->propPtr->unk8_4 = 0;
break;
}
}