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324
src/core2/ch/code_5AB30.c
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324
src/core2/ch/code_5AB30.c
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#include <ultra64.h>
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#include "functions.h"
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#include "variables.h"
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extern int func_802592C4(f32[3], f32[3], f32);
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extern void func_802EFA20(ParticleEmitter *, f32, f32);
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extern void func_80328B8C(Actor *, s32, f32, s32);
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extern void func_80328FB0(Actor *, f32);
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extern void func_803300C0(ActorMarker *, void *);
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typedef struct {
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ActorMarker *unk0;
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f32 unk4;
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u8 pad8[0x1];
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u8 unk9;
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u8 unkA;
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u8 unkB;
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} ActorLocal_chSirSlush;
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Actor *func_802E1AC0(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx); //chSirSlush_draw
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void func_802E20E8(Actor *this); //chSirSlush_update
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/* .data */
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ActorAnimationInfo D_80368650[] = {
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{0, 0.0f},
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{ASSET_108_ANIM_SIR_SLUSH_IDLE, 0.8f},
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{ASSET_109_ANIM_SIR_SLUSH_ATTACK, 4.0f},
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{ASSET_220_ANIM_SIR_SLUSH_DIE, 1.6f}
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};
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ActorInfo D_80368670 = {
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0xB1, ACTOR_124_SIR_SLUSH, ASSET_377_MODEL_SIR_SLUSH,
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1, D_80368650,
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func_802E20E8, func_80326224, func_802E1AC0,
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0, 0x199, 0.0f, 0
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};
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struct31s D_80368694 = {
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{0.4f, 1.55f},
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{0.0f, 0.0f},
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{0.0f, 0.01f},
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{4.0f, 4.0f},
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0.0f, 0.3f
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};
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struct43s D_803686BC = {
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{{-250.0f, 600.0f, -250.0f}, {350.0f, 960.0f, 350.0f}},
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{{0.0f, -1200.0f, 0.0f}, {0.0f, -1200.0f, 0.0f}},
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{{-80.0f, 0.0f, -80.0f}, {80.0f, 200.0f, 80.0f}}
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};
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f32 D_80368704[3] = {350.0f, 600.0f, 65.0f};
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/* .code */
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Actor *func_802E1AC0(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx){
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Actor *actor;
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ActorLocal_chSirSlush *local;
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actor = marker_getActor(marker);
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local = (ActorLocal_chSirSlush *)&actor->local;
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func_8033A45C(1, local->unk9);
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func_8033A45C(2, local->unkA);
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func_80325888(marker, gfx, mtx, vtx);
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}
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void func_802E1B24(ActorMarker *marker){
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Actor *actor;
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Actor *other;
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f32 sp1C[3];
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ActorMarker *m = *(ActorMarker **)▮
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actor = marker_getActor(m);
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other = spawn_child_actor(ACTOR_125_SNOWBALL, &actor);
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if(m->unk14_21){
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func_8034A174(m->unk44, 5, sp1C);
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}
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else{
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sp1C[0] = actor->position[0];
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sp1C[1] = actor->position[1];
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sp1C[2] = actor->position[2];
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sp1C[1] += 150.0f;
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}
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other->position[0] = sp1C[0];
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other->position[1] = sp1C[1];
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other->position[2] = sp1C[2];
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}
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void func_802E1BD0(ActorMarker *marker){
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Actor *actor;
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Actor *other;
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f32 sp2C[3];
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s32 sp28;
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ActorMarker *m = *(ActorMarker **)▮
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actor = marker_getActor(m);
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other = spawn_child_actor(ACTOR_126_SIR_SLUSH_HAT, &actor);
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func_8034A174(m->unk44, 6, sp2C);
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other->position[0] = sp2C[0];
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other->position[1] = sp2C[1];
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other->position[2] = sp2C[2];
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other->yaw = actor->yaw + 180.0f;
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other->velocity[0] = other->velocity[1] = other->velocity[2] = 0.0f;
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other->velocity[0] = 34.0f;
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sp28 = (func_8023DB5C() & 1)? 0x3C : 0x78;
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ml_vec3f_yaw_rotate_copy(other->velocity, other->velocity, other->yaw - sp28);
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other->velocity[1] = 30.0f;
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}
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void func_802E1CB8(f32 position[3], s32 count){
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ParticleEmitter *particleSpawner = partEmitList_pushNew(count);
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particleEmitter_setModel(particleSpawner, ASSET_378_MODEL_SNOWBALL);
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particleEmitter_setPosition(particleSpawner, position);
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particleEmitter_setPositionVelocityAndAccelerationRanges(particleSpawner, &D_803686BC);
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func_802EFE24(particleSpawner, -600.0f, -600.0f, -600.0f, 600.0f, 600.0f, 600.0f);
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func_802EF9F8(particleSpawner, 0.01f);
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func_802EFA18(particleSpawner, 3);
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func_802EFA20(particleSpawner, 1.0f, 1.3f);
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func_802EF9EC(particleSpawner, 0x2f, 16000);
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func_802EFB98(particleSpawner, &D_80368694);
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particleEmitter_emitN(particleSpawner, count);
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}
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void func_802E1DA0(Actor *this){
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ActorLocal_chSirSlush *local = (ActorLocal_chSirSlush *) &this->local;
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func_80328B8C(this, 1, 0.01f, 1);
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actor_loopAnimation(this);
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local->unk4 = 0.4f;
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}
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void func_802E1DE8(Actor *this){
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func_80328B8C(this, 3, 0.01f, 1);
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actor_playAnimationOnce(this);
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}
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void func_802E1E20(Actor *this, f32 arg1){
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this->yaw_moving = func_80329784(this);
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func_80328FB0(this, 6.0f);
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}
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int func_802E1E5C(Actor *this, s32 arg1){
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f32 f0;
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f0 = this->yaw - this->yaw_moving;
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if((f0 < arg1) && (-arg1 < f0)){
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return 1;
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}
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return 0;
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}
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int func_802E1EB4(Actor *this, s32 arg1, s32 arg2){
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f32 sp1C[3];
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if(this->unkF4_8 == 0x33){
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player_getPosition(sp1C);
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if( (this->position[1] + 500.0f < sp1C[1]) || (sp1C[1] < this->position[1] - 500.0f))
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return 0;
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}//L802E1F28
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if(func_80329530(this, arg2) && !func_80329530(this, arg1)){
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return 1;
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}
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return 0;
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}
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int func_802E1F70(ActorMarker *marker, s32 arg1){
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if(marker->unk40_31 == 0xB){
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marker->unk14_20 = 0x287;
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}
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else{
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marker->unk14_20 = 0xB1;
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}
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return 1;
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}
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void func_802E1FD0(ActorMarker *marker, ActorMarker *other_marker){
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Actor *actor = marker_getActor(marker);
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FUNC_8030E8B4(SFX_15_METALLIC_HIT_2, 1.0f, 30000, actor->position, 1500, 4500);
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FUNC_8030E8B4(SFX_3EA_UNKNOWN, 1.0f, 30000, actor->position, 1500, 4500);
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FUNC_8030E8B4(SFX_2F_ORANGE_SPLAT, 1.0f, 30000, actor->position, 1500, 4500);
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func_802C3C88((GenMethod_1)func_802E1BD0, (s32)actor->marker);
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if(map_get() == MAP_27_FP_FREEZEEZY_PEAK)
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func_8038A978();
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func_802E1CB8(actor->position, 0xC);
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marker_despawn(actor->marker);
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}
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int func_802E208C(void){
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f32 sp1C[3];
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if(map_get() == MAP_46_CCW_WINTER){
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player_getPosition(sp1C);
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if(func_802592C4(sp1C, D_80368704, 900.0f))
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return 1;
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}
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return 0;
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}
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//chSirSlush_update
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void func_802E20E8(Actor *this){
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ActorLocal_chSirSlush *local = (ActorLocal_chSirSlush *) &this->local;
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f32 sp38;
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sp38 = time_getDelta();
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if(!this->unk16C_4){
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this->unk16C_4 = TRUE;
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this->marker->propPtr->unk8_3 = 0;
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actor_collisionOn(this);
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marker_setCollisionScripts(this->marker, NULL, NULL, func_802E1FD0);
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func_803300C0(this->marker, func_802E1F70);
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local->unk9 = 0;
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local->unkA = 1;
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local->unkB = 0;
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local->unk4 = 0.0f;
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animctrl_setTransitionDuration(this->animctrl, 0.8f);
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animctrl_setAnimTimer(this->animctrl, randf());
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func_8032BC18(this);
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if(map_get() == MAP_27_FP_FREEZEEZY_PEAK){
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local->unk0 = func_80326EEC(0x336)->marker;
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func_8038A990();
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}
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}//L802E21D8
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if(map_get() == MAP_27_FP_FREEZEEZY_PEAK){
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if(func_8038BFA0() || func_8038DD14()){
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actor_collisionOff(this);
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this->unk58_0 = 0;
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return;
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}
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else{//L802E2224
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actor_collisionOn(this);
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this->unk58_0 = 1;
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}
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}//L802E223C
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if(!actor_playerIsWithinDist(this, 4000))
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return;
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if(!local->unkB && this->marker->unk14_21){
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local->unkB = 1;
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}//L802E2280
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switch(this->state){
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case 1://L802E22B0
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local->unk9 = FALSE;
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local->unkA = 1;
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func_802E1E20(this, 6.0f);
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if(!func_80329530(this, 0xC4E)){
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func_802E1DE8(this);
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}
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else if(
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map_get() != MAP_27_FP_FREEZEEZY_PEAK
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|| func_8038DD34(local->unk0) == 0
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|| func_8031FF1C(0x13)
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){//L802E2318
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if(0.0 < local->unk4){
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if( (func_8023DB5C() & 1)
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|| func_8028ECAC() == BSGROUP_A_FLYING
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){//L802E236C
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local->unk4 -= sp38;
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}
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}
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else{//L802E2380
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if( func_802E1EB4(this, 0x1f4, 0xabe)
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&& func_802E1E5C(this, 3)
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&& func_8028EE84() != BSWATERGROUP_2_UNDERWATER
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&& !func_802E208C()
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){
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func_80328B8C(this, 2, 0.01f, 1);
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actor_playAnimationOnce(this);
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}
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}
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}
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break;
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case 2://L802E23E8
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if(!func_80329530(this, 0xC4E)){
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func_802E1DE8(this);
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}//L802E240C
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else if(
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0.98 < animctrl_getAnimTimer(this->animctrl)
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|| !func_802E1EB4(this, 0x1f4, 0xabe)
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|| func_8028EE84() == BSWATERGROUP_2_UNDERWATER
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|| func_802E208C()
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){
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func_802E1DA0(this);
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}
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else{
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if(animctrl_getAnimTimer(this->animctrl) < 0.45){
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func_802E1E20(this, 6.0f);
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}
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if( actor_animationIsAt(this, 0.19f)
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|| actor_animationIsAt(this, 0.28f)
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|| actor_animationIsAt(this, 0.37f)
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){
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FUNC_8030E8B4(SFX_A7_WOODEN_SWOSH, 1.3f, 18000, this->position, 800, 3050);
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}//L802E24FC
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if(actor_animationIsAt(this, 0.15f)){
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func_8030E878(SFX_3F5_UNKNOWN, randf2(1.35f, 1.5f),32000, this->position, 800.0f, 3050.0f);
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}//L802E2558
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if(actor_animationIsAt(this, 0.45f)){
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local->unk9 = TRUE;
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}
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else if(
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actor_animationIsAt(this, 0.58f)
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&& local->unkB
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){
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func_8030E878(SFX_8F_SNOWBALL_FLYING, randf2(0.95f, 1.05f), 30000, this->position, 800.0f, 3050.0f);
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func_802C3C88((GenMethod_1)func_802E1B24, (s32)this->marker);
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local->unk9 = FALSE;
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}
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}
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break;
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case 3://L802E2604
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if(func_80329530(this, 0xC4E)){
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func_802E1DA0(this);
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}
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break;
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}
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}
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