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89
src/core2/ch/beehive.c
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89
src/core2/ch/beehive.c
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#include <ultra64.h>
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#include "functions.h"
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#include "variables.h"
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void func_802CE8D4(Actor *this);
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/* .data */
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ActorAnimationInfo D_803672C0[] ={
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{0x000, 0.0f},
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{ASSET_165_ANIM_BEEHIVE_IDLE, 0.65f},
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{ASSET_65_ANIM_BEEHIVE_DIE, 0.5f},
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{ASSET_65_ANIM_BEEHIVE_DIE, 1000000.0f},
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};
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ActorInfo D_803672E0 = {0x50, ACTOR_12_BEEHIVE, ASSET_364_MODEL_BEEHIVE,
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1, &D_803672C0,
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func_802CE8D4, func_80326224, func_80325888,
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0, 0x333, 0.0f, 0
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};
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/* .code */
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void func_802CE7E0(ActorMarker *marker, s32 arg1){
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Actor *actor = marker_getActor(marker);
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FUNC_8030E8B4(SFX_11_WOOD_BREAKING_1, 1.0f, 28000, actor->position, 300, 3000);
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FUNC_8030E8B4(SFX_D_EGGSHELL_BREAKING, 1.0f, 28000, actor->position, 300, 3000);
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func_80328A84(actor, 2);
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actor_playAnimationOnce(actor);
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marker->collidable = FALSE;
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actor->unk138_27 = 3;
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func_802C3F04(func_802C4140, ACTOR_4C_STEAM, reinterpret_cast(s32, actor->position[0]), reinterpret_cast(s32, actor->position[1]), reinterpret_cast(s32, actor->position[2]));
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func_802C3F04(func_802C4140, ACTOR_4A_WOOD_EXPLOSION, reinterpret_cast(s32, actor->position[0]), reinterpret_cast(s32, actor->position[1]), reinterpret_cast(s32, actor->position[2]));
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actor->marker->propPtr->unk8_3 = 0;
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func_803115C4(ASSET_D96_TEXT_BEEHIVE);
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func_803115C4(ASSET_DA6_TEXT_BEEHIVE_WITH_BEES);
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}
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void func_802CE8D4(Actor *this){
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if(!this->unk16C_4){
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marker_setCollisionScripts(this->marker, NULL, NULL, func_802CE7E0);
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this->marker->propPtr->unk8_3 = 1;
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this->unk44_31 = func_8030D90C();
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this->unk16C_4 = 1;
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this->unk38_0 = func_803203FC(1)| func_803203FC(0x1F);
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}//L802CE960
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if(map_get() == MAP_27_FP_FREEZEEZY_PEAK){
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if(func_8038BFA0()){
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this->unk58_0 = 0;
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return;
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}
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this->unk58_0 = 1;
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}//L802CE9A4
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switch(this->state)
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{
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case 1://L802CE9C4
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if( !func_8031FF1C(BKPROG_D_BEEHIVE_TEXT)
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&& func_803296B8(this, 250, 300)
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){
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if(func_8028ECAC() == 0 || func_8028ECAC() == BSGROUP_8_TROT){
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if( player_getTransformation() == TRANSFORM_1_BANJO
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&& func_80311480(ASSET_D96_TEXT_BEEHIVE, 0, NULL, NULL, NULL, 0)
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){
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func_80320004(BKPROG_D_BEEHIVE_TEXT, 1);
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}
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}
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}//L802CEA48
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if( actor_animationIsAt(this, 0.45f)
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|| actor_animationIsAt(this, 0.55f)
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|| actor_animationIsAt(this, 0.6f)
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){
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if(!this->unk38_0){
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func_8030E394(this->unk44_31);
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sfxsource_setSfxId(this->unk44_31, SFX_67_BEEHIVE_CLONK);
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sfxsource_setSampleRate(this->unk44_31, 12000);
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func_8030DBB4(this->unk44_31, (animctrl_getAnimTimer(this->animctrl) + 0.9) - 0.4);
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func_8030DF68(this->unk44_31, this->position);
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func_8030DEB4(this->unk44_31, 300.0f, 1500.0f);
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func_8030DD14(this->unk44_31, 3);
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func_8030E2C4(this->unk44_31);
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}
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}//L802CEB48
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break;
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case 2://L802CEB2C
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if(animctrl_isStopped(this->animctrl)){
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func_80326310(this);
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}
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break;
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}//L802CEB48
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}
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