The first commit

This commit is contained in:
Banjo Kazooie
2022-07-15 17:09:41 -05:00
commit dd13d34074
1087 changed files with 391897 additions and 0 deletions

246
src/MMM/code_16B0.c Normal file
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#include <ultra64.h>
#include "functions.h"
#include "variables.h"
extern void func_80389484(ActorMarker *, f32);
typedef struct {
f32 unk0;
}ActorLocal_PortraitChompa;
void func_80388028(Actor *this);
Actor *func_80387AA0(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx);
/* .data */
extern ActorInfo D_8038BAD0 = {
MARKER_254_PORTRAIT_CHOMPA, ACTOR_381_PORTRAIT_CHOMPA, ASSET_521_MODEL_PORTRAIT_CHOMPA,
0x0, NULL,
func_80388028, NULL, func_80387AA0,
0, 0, 0.0f, 0
};
extern s32 D_8038BAF4[3];
extern struct31s D_8038BB00;
extern struct43s D_8038BB28;
extern struct31s D_8038BB70;
extern struct43s D_8038BB98;
/* .code */
Actor *func_80387AA0(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx) {
Actor* actor = marker_getActor(marker);
if ((actor->state == 0) || (actor->state == 1) || (actor->state == 6) || (actor->state == 2)) {
return actor;
}
return func_80325888(marker, gfx, mtx, vtx);
}
void func_80387B14(Actor *this, s32 next_state){
ActorLocal_PortraitChompa *local = (ActorLocal_PortraitChompa *) &this->local;
f32 tmp = 2.5f;
this->marker->unk14_20 = 0x1d1;
if(next_state == 1 || next_state == 2){
func_80335924(this->unk148, 0x23e, 0.0f, 2.5f);
func_80335A74(this->unk148, 0.99f);
func_80335A8C(this->unk148, 4);
if(this->state == 4){
local->unk0 = randf2(0.5f, 1.0f);
}
else{
local->unk0 = 0.0f;
}
}//L80387BD0
if(this->state == 1 && next_state == 2){
FUNC_8030E624(SFX_3EF, 0.9f, 32675);
}
if(next_state == 3){
local->unk0 = 0.2f;
}
if(next_state == 4){
this->marker->unk14_20 = 0x254;
func_80335924(this->unk148, 0x23e, 0.0f, 2.5f);
func_80335A8C(this->unk148, 2);
if(this->unk100){
func_80389484(this->unk100, tmp + 0.55);
}
FUNC_8030E624(SFX_3EF, 1.1f, 25000);
FUNC_8030E624(SFX_3EF, 1.1f, 25000);
}//L80387CAC
if(next_state == 5){
func_8030E6D4(SFX_1E_HITTING_AN_ENEMY_2);
actor_collisionOff(this);
}
this->state = next_state;
}
void func_80387CF4(ActorMarker *this_marker, ActorMarker *other_marker) {
func_8030E6D4(0x1E);
}
void func_80387D1C(ActorMarker* this_marker, ActorMarker *other_marker) {
Actor *this = marker_getActor(this_marker);
func_80387B14(this, 5);
}
void func_80387D48(ActorMarker *marker){
Actor *this = marker_getActor(reinterpret_cast(ActorMarker *, marker));
enum asset_e portrait_id;
Actor *portrait;
switch(this->unkF4_8){
case 0x32:
portrait_id = ACTOR_382_PORTRAIT_OF_GRUNTY;
break;
case 0x33:
portrait_id = ACTOR_384_PORTRAIT_OF_BLACKEYE;
break;
case 0x34:
portrait_id = ACTOR_385_PORTRAIT_OF_TOWER;
break;
case 0x35:
portrait_id = ACTOR_386_PORTRAIT_OF_TREE_AND_MOON;
break;
case 0x36:
portrait_id = ACTOR_387_PORTRAIT_OF_TEEHEE;
break;
case 0x37:
portrait_id = ACTOR_388_PORTRAIT_OF_MINION;
break;
default:
portrait_id = ACTOR_382_PORTRAIT_OF_GRUNTY;
break;
}
portrait = spawn_child_actor(portrait_id, &this);
portrait->yaw = this->yaw;
this->unk100 = portrait->marker;
portrait->unk10_1 = FALSE;
}
void func_80387DF8(f32 position[3], s32 count, enum asset_e sprite_id) {
ParticleEmitter *pCtrl;
pCtrl = partEmitList_pushNew(count);
func_802EFFA8(pCtrl, &D_8038BAF4);
particleEmitter_setSprite(pCtrl, sprite_id);
particleEmitter_setPosition(pCtrl, position);
particleEmitter_setPositionVelocityAndAccelerationRanges(pCtrl, &D_8038BB28);
func_802EFB98(pCtrl, &D_8038BB00);
particleEmitter_emitN(pCtrl, count);
}
void func_80387E84(f32 position[3], s32 count, enum asset_e model_id) {
ParticleEmitter *pCtrl;
pCtrl = partEmitList_pushNew(count);
particleEmitter_setModel(pCtrl, model_id);
particleEmitter_setPosition(pCtrl, position);
particleEmitter_setPositionVelocityAndAccelerationRanges(pCtrl, &D_8038BB98);
func_802EFE24(pCtrl, -600.0f, -600.0f, -600.0f, 600.0f, 600.0f, 600.0f);
func_802EF9F8(pCtrl, 0.4f);
func_802EFA18(pCtrl, 3);
func_802EFA20(pCtrl, 1.0f, 1.3f);
func_802EF9EC(pCtrl, 0x2F, 0x3E80);
func_802EFA70(pCtrl, 2);
func_802EFB98(pCtrl, &D_8038BB70);
particleEmitter_emitN(pCtrl, count);
}
void func_80387F7C(Actor *this){
f32 sp2C[3];
f32 sp20[3];
if(!this->marker->unk14_21) return;
func_8034A174(this->marker->unk44, 5, sp2C);
func_8034A174(this->marker->unk44, 6, sp20);
func_80387E84(sp2C, 1, ASSET_523_MODEL_PORTRAIT_CHOMPA_TEETH);
func_80387E84(sp2C, 1, ASSET_524_MODEL_PORTRAIT_CHOMPA_HEAD);
func_80387E84(sp20, 6, ASSET_525_MODEL_PORTRAIT_CHOMPA_PART);
func_80387DF8(sp2C, 2, ASSET_700_SPRITE_DUST);
func_80387DF8(sp20, 2, ASSET_700_SPRITE_DUST);
}
void func_80388028(Actor *this){
ActorLocal_PortraitChompa *local = (ActorLocal_PortraitChompa *) &this->local;
f32 sp58 = time_getDelta();
f32 plyr_position[3];
f32 plyr_dist;
f32 sp44;
f32 sp40;
if(!this->unk16C_4){
this->unk16C_4 = TRUE;
this->unk16C_0 = TRUE;
marker_setCollisionScripts(this->marker, NULL, func_80387CF4, func_80387D1C);
func_802C3C88(func_80387D48, this->marker);
func_80387B14(this, (this->state < 5) ? 1 : 6);
}//L803880B4
player_getPosition(plyr_position);
plyr_dist = ml_vec3f_distance(this->position, plyr_position);
if(this->state == 4)
actor_collisionOn(this);
else
actor_collisionOff(this);
if(this->state == 1 && plyr_dist < this->scale*400.0f){
func_80387B14(this, 2);
}
if(this->state == 2){
if(0.0f < local->unk0){
local->unk0 -= sp58;
}
else if(plyr_dist < this->scale*300.0f){
func_80387B14(this, 3);
}
else if(this->scale*500.0f < plyr_dist){
func_80387B14(this, 1);
}
}//L80388204
if(this->state == 3){
if(func_8025773C(&local->unk0, sp58)){
func_80387B14(this, 4);
}
}
if(this->state == 4){
func_8033568C(this->unk148, &sp44, &sp40);
if(sp44 < 0.56 && 0.56 <= sp40){
this->marker->unk14_20 = 0x1d1;
}
if(sp44 < 0.5 && 0.5 <= sp40){
FUNC_8030E624(SFX_2_CLAW_SWIPE, 0.9f, 32000);
}
if( (sp44 < 0.11 && 0.11 <= sp40)
|| (sp44 < 0.32 && 0.32 <= sp40)
|| (sp44 < 0.53 && 0.53 <= sp40)
){
func_8030E6A4(SFX_6D_CROC_BITE, randf2(0.95f, 1.05f), 32000);
}
if(sp44 < 0.9 && 0.9 <= sp40){
func_8030E6D4(SFX_2_CLAW_SWIPE);
}
if(func_80335794(this->unk148) > 0){
func_80387B14(this, 2);
}
}
if(this->state == 5){
func_8030E6D4(SFX_D7_GRABBA_DEATH);
func_80387F7C(this);
func_80387B14(this, 6);
}
}