The first commit

This commit is contained in:
Banjo Kazooie
2022-07-15 17:09:41 -05:00
commit dd13d34074
1087 changed files with 391897 additions and 0 deletions

158
src/GV/code_3D90.c Normal file
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#include <ultra64.h>
#include "functions.h"
#include "variables.h"
extern f32 func_80309724(f32[3]);
void func_80329904(ActorMarker *, s32, void *);
void func_8038A314(Actor *this);
void func_8038A31C(Actor *this);
Actor *func_8038A180(ActorMarker *this_marker, Gfx **gfx, Mtx **mtx, Vtx **vtx);
/* .data */
ActorAnimationInfo D_80390FA0[] = {
{0, 0.0f},
{0xC9, 2.0f},
{0xC9, 2.0f},
{0xC9, 2.0f},
{0xC9, 2.0f},
{0xC9, 2.0f},
};
ActorInfo D_80390FD0 = { MARKER_B0_MAGIC_CARPET_2, ACTOR_123_MAGIC_CARPET_2, ASSET_3DC_MODEL_MAGIC_CARPET,
0x1, D_80390FA0,
func_8038A314, func_8038A31C, func_8038A180,
0, 0, 0.0f, 0
};
u8 D_80390FF4[6] = {0,0,0,1,1,1};
/* .code */
Actor *func_8038A180(ActorMarker *this_marker, Gfx **gfx, Mtx **mtx, Vtx **vtx){
Actor * this = marker_getActor(this_marker);
if(this->unk1C[0] != 0.0f){
this = func_80325888(this_marker, gfx, mtx, vtx);
if( this->unk54 == 0.0f
&& this->unk48 != this->unk1C[1]
&& this_marker->unk14_21
&& func_80329530(this, 0xbb8)
){
func_8033E73C(this->marker, 6, func_80329904);
func_8033E3F0(0xc, this->marker->unk14_21);
}
}
return this;
}
f32 func_8038A264(Actor *shadow, Actor* this){
if(this && shadow){
return ml_map_f(this->position_y - shadow->position_y, 0.0f, 2200.0f, 1.0f, 0.35f);
}
else{
return 0.0;
}
}
void func_8038A2C0(void *this_marker){
Actor *this = marker_getActor(reinterpret_cast(ActorMarker *, this_marker));
Actor *shadow = spawn_child_actor(ACTOR_122_MAGIC_CARPET_SHADOW, &this);
s32 pad;
func_8032AA58(shadow, this->scale);
this->unk100 = shadow->marker;
}
void func_8038A314(Actor *this){}
void func_8038A31C(Actor *this){
Actor *sp24;
if(!this->unk16C_4){
this->unk16C_4 = TRUE;
actor_collisionOff(this);
func_802C3C88((GenMethod_1)func_8038A2C0, reinterpret_cast(s32, this->marker));
this->velocity[0] = 0.0f;
}
if(this->unk100)
sp24 = func_80329980(this);
this->unk1C[1] = this->unk48;
;
switch(func_8038F4C0(this, 3))
{
case 1: //L8038A3C0
func_80343DEC(this);
this->marker->propPtr->unk8_3 = TRUE;
this->unk1C[0] = 1.0;
this->alpha_124_19 = 0xff;
if(this->unk54 != 0.0f){
func_80328B8C(this, 2, 0.02f, 1);
animctrl_setPlaybackType(this->animctrl, ANIMCTRL_STOPPED);
}
break;
case 2: //L8038A440
this->marker->propPtr->unk8_3 = TRUE;
this->unk1C[0] = 1.0;
if(45.0f <= this->velocity[0]){
func_80328B8C(this, 3, 0.02f, 1);
this->velocity[0] = 0.0f;
}
else{
if(D_80390FF4[((s32)this->velocity[0])%6] == 0){
this->alpha_124_19 -= 0x55;
}
else{
this->alpha_124_19 += 0x55;
}
this->velocity[0] += 1.0f;
}
break;
case 3: //L8038A534
func_80343DEC(this);
this->marker->propPtr->unk8_3 = FALSE;
this->unk1C[0] = 0.0;
this->alpha_124_19 = 0;
if(this->unk54 == 0.0f){
func_80328B8C(this, 4, 0.02f, 1);
}
break;
case 4: //L8038A5A4
this->marker->propPtr->unk8_3 = TRUE;
this->unk1C[0] = 1.0;
if(45.0f <= this->velocity[0]){
func_80328B8C(this, 1, 0.02f, 1);
animctrl_setPlaybackType(this->animctrl, ANIMCTRL_LOOP);
this->velocity[0] = 0.0f;
}
else{
if(D_80390FF4[5 - ((s32)this->velocity[0])%6 ] != 0){
this->alpha_124_19 += 0x55;
}
else{
this->alpha_124_19 -= 0x55;
}
this->velocity[0] += 1.0f;
}
break;
}//L8038A6A4
this->unk124_11 = 0x3;
this->pitch = 0.0f;
if(this->unk100 && sp24 && this->unk100->unk14_20 == MARKER_AF_MAGIC_CARPET_SHADOW){
sp24->position_x = this->position_x;
sp24->position_y = func_80309724(this->position) + 60.0f;
sp24->position_z = this->position_z;
sp24->unk1C[0] = func_8038A264(sp24, this);
sp24->yaw = this->yaw;
sp24->velocity[0] = 1.0;
sp24->velocity[1] = this->alpha_124_19;
if (0.0f != this->unk1C[0])
sp24->unk1C[2] = 1.0;
else
sp24->unk1C[2] = 0.0f;
}//L8038A780
}