The first commit
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50
src/GV/code_2EE0.c
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50
src/GV/code_2EE0.c
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#include <ultra64.h>
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#include "functions.h"
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#include "variables.h"
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void func_8038938C(Actor *this);
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Actor *func_803892D0(ActorMarker *this_marker, Gfx **gfx, Mtx **mtx, Vtx **vtx);
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/* .data */
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extern ActorAnimationInfo D_80390DC0[]={
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{0, 0.0f},
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{ASSET_F1_ANIM_MAGIC_CARPET, 2.0f}
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};
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extern ActorInfo D_80390DD0 = { MARKER_AF_MAGIC_CARPET_SHADOW, ACTOR_122_MAGIC_CARPET_SHADOW, ASSET_3E7_MODEL_MAGIC_CARPET_SHADOW,
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0x1, D_80390DC0,
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func_8038938C, func_80326224, func_803892D0,
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2500, 0, 0.0f, 0
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};
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/* .code */
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Actor *func_803892D0(ActorMarker *this_marker, Gfx **gfx, Mtx **mtx, Vtx **vtx){
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f32 rotation[3];
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f32 position[3];
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Actor *this;
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this = func_80325300(this_marker, rotation);
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if(this->unk1C[2] != 0.0f){
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position[0] = this->position_x;
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position[1] = this->position_y;
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position[2] = this->position_z;
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position[1] += 8.0f;
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func_8033A2D4(func_803253A0, this);
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func_803391A4(gfx, mtx, position, rotation, this->unk1C[0], NULL, func_80330B1C(this_marker));
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}
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return this;
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}
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void func_8038938C(Actor *this){
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if(!this->initialized){
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this->initialized = TRUE;
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this->unk124_11 = 3;
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this->unk1C[2] = 1.0f;
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this->velocity[0] = 0.0f;
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actor_collisionOff(this);
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}
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if(this->velocity[0] != 0.0f){
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this->alpha_124_19 = this->velocity[1];
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}
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}
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