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131
src/GV/code_2730.c
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131
src/GV/code_2730.c
Normal file
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#include <ultra64.h>
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#include "functions.h"
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#include "variables.h"
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extern void func_802EF3A8(ParticleEmitter *, Gfx **, Mtx **, Vtx**);
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typedef struct {
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f32 unk0[3];
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ParticleEmitter *unkC;
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ParticleEmitter *unk10;
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f32 unk14;
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}ActorLocal_GV_2730;
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void func_80388DC8(Actor *this);
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Actor *func_80388C64(ActorMarker *this_marker, Gfx **gfx, Mtx **mtx, Vtx **vtx);
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/* .data */
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ActorInfo D_80390D60 = { 0xBE, 0x130, 0x3E4,
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0, NULL,
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func_80388DC8, func_80326224, func_80388C64,
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0, 0x533, 0.0f, 0
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};
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f32 D_80390D84[3] = {5644.0f, 2930.0f, -3258.0f};
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/*.bss */
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u8 D_80391A60;
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/* .code */
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void func_80388B20(Actor *this, s32 next_state){
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ActorLocal_GV_2730 *local = (ActorLocal_GV_2730 *)&this->local;
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this->state = next_state;
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local->unk14 = 0.0f;
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D_80391A60 = FALSE;
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if(this->state == 2){
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this->marker->propPtr->unk8_3 = FALSE;
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local->unk14 = 2.6f;
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D_80391A60 = TRUE;
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func_8028F428(2, this->marker);
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FUNC_8030E624(SFX_9B_BOULDER_BREAKING_1, 0.3f, 9000);
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FUNC_8030E624(SFX_9B_BOULDER_BREAKING_1, 0.5f, 9000);
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FUNC_8030E624(SFX_9B_BOULDER_BREAKING_1, 0.7f, 9000);
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FUNC_8030E624(SFX_9B_BOULDER_BREAKING_1, 0.9f, 9000);
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func_8025A6EC(COMUSIC_2D_PUZZLE_SOLVED_FANFARE, 28000);
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func_802F066C(local->unkC, local->unk0);
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particleEmitter_emitN(local->unkC, 10);
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func_802F053C(local->unk10, local->unk0);
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particleEmitter_emitN(local->unk10, 10);
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}
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}
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void func_80388C24(ActorMarker *this_marker, ActorMarker *other_marker){
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Actor *this = marker_getActor(this_marker);
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if(this->state == 1)
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func_80388B20(this, 2);
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}
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Actor *func_80388C64(ActorMarker *this_marker, Gfx **gfx, Mtx **mtx, Vtx **vtx){
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Actor *this = marker_getActor(this_marker);
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ActorLocal_GV_2730 *local = (ActorLocal_GV_2730 *)&this->local;
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f32 sp3C[3];
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func_802EF3A8(local->unkC, gfx, mtx, vtx);
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func_802EF3A8(local->unk10, gfx, mtx, vtx);
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if(this->state == 0 || this->state == 2)
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return this;
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sp3C[0] = this->pitch;
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sp3C[1] = this->yaw;
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sp3C[2] = this->roll;
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func_8033A2D4(func_803253A0, this);
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func_8033A450(func_80329934());
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func_803391A4(gfx, mtx, this->position, sp3C, 1.0f, NULL,func_80330B1C(this_marker));
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func_8034A174(func_80329934(), 5, local->unk0);
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return this;
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}
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s32 func_80388D78(void){
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return D_80391A60;
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}
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void func_80388D84(Actor *this){
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ActorLocal_GV_2730 *local = (ActorLocal_GV_2730 *)&this->local;
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func_80388B20(this, 0);
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func_802EF684(local->unkC);
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func_802EF684(local->unk10);
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}
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void func_80388DC8(Actor *this){
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ActorMarker *sp34 = this->marker;
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ActorLocal_GV_2730 *local = (ActorLocal_GV_2730 *)&this->local;
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f32 sp2C;
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Actor *sp28;
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f32 sp24 = time_getDelta();
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if(!this->unk16C_4){
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this->unk16C_4 = TRUE;
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sp34->unk30 = func_80388D84;
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sp34->propPtr->unk8_3 = TRUE;
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marker_setCollisionScripts(this->marker, NULL, NULL, func_80388C24);
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local->unkC = particleEmitter_new(20);
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local->unk10 = particleEmitter_new(30);
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D_80391A60 = FALSE;
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sp28 = func_80326D68(this->position, ACTOR_12E_GOBI_1, -1, &sp2C);
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if(sp28){
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this->position_x = sp28->position_x;
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this->position_y = sp28->position_y;
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this->position_z = sp28->position_z;
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}
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func_80388B20(this, 1);
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if(jiggyscore_isSpawned(JIGGY_44_GV_GOBI_1) && !func_803203FC(1)){
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marker_despawn(this->marker);
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}
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}
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else{//L80388ED0
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particleEmitter_update(local->unkC);
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particleEmitter_update(local->unk10);
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if(func_8025773C(&local->unk14, sp24)){
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jiggySpawn(JIGGY_44_GV_GOBI_1, D_80390D84);
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func_802BB3DC(0, 60.0f, 0.65f);
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}
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if(this->state == 2){
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if(func_802EF648(local->unkC) && func_802EF648(local->unk10)){
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marker_despawn(sp34);
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}
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}
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}
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}
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