The first commit
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245
src/FP/code_ABD0.c
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245
src/FP/code_ABD0.c
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#include <ultra64.h>
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#include "functions.h"
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#include "variables.h"
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#include "prop.h"
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#include "SnS.h"
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extern ActorInfo D_80367FE0;
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extern ActorInfo D_80391A10;
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extern ActorInfo D_80391A60;
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extern ActorInfo D_80391AB0;
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extern ActorInfo D_80391B50;
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extern ActorInfo D_80391BB0;
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extern ActorInfo D_80391C18;
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extern ActorInfo D_80391C58;
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extern ActorInfo D_80391CE8;
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extern ActorInfo D_80391E08;
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extern ActorInfo D_80391E2C;
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extern ActorInfo D_80391E50;
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extern ActorInfo D_80391F88;
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extern ActorInfo D_80391FAC;
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extern ActorInfo D_80391FD0;
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extern ActorInfo D_80391FF4;
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extern ActorInfo D_803920E8;
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extern ActorInfo D_803923D0;
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extern ActorInfo D_80392420;
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extern ActorInfo D_80392470;
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extern ActorInfo D_803924B0;
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extern ActorInfo D_803924D4;
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extern ActorInfo D_803924F8;
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extern ActorInfo D_80392588;
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extern ActorInfo D_80392628;
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extern ActorInfo D_80392690;
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extern ActorInfo D_803926C0;
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extern ActorInfo D_80392700;
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extern ActorInfo D_80392730;
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extern ActorInfo D_80392840;
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void func_80391040(Actor *this);
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void func_80391180(Actor *this);
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void func_80391254(Actor *this);
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void func_803912EC(Actor *this);
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void func_8039180C(Actor *this);
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void func_80391894(Actor *this);
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/* .data */
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ActorInfo D_803928E0 = { 0x247, 0x355, 0x4E5, 0x0, NULL, func_80391040, func_80326224, func_80325888, 3000, 0, 0.0f, 0};
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ActorInfo D_80392904 = { 0x248, 0x356, 0x4E6, 0x0, NULL, func_80391040, func_80326224, func_80325888, 3000, 0, 0.0f, 0};
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ActorInfo D_80392928 = { 0x249, 0x357, 0x4E7, 0x0, NULL, func_80391040, func_80326224, func_80325888, 3000, 0, 0.0f, 0};
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ActorInfo D_8039294C = { 0x24A, 0x358, 0x4E8, 0x0, NULL, func_80391040, func_80326224, func_80325888, 3000, 0, 0.0f, 0};
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ActorInfo D_80392970 = { 0x21F, 0x22B, 0x4C4, 0x1, NULL, func_80391180, func_80326224, func_80325E78, 0, 0, 0.0f, 0};
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ActorInfo D_80392994 = { 0x220, 0x22C, 0x4C5, 0x1, NULL, func_80391180, func_80326224, func_80325E78, 0, 0, 0.0f, 0};
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ActorInfo D_803929B8 = { 0x221, 0x22D, 0x4C6, 0x1, NULL, func_80391254, func_80326224, func_80325E78, 0, 0, 0.0f, 0};
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ActorInfo D_803929DC = { 0x222, 0x22E, 0x4C6, 0x1, NULL, func_80391254, func_80326224, func_80325E78, 0, 0, 0.0f, 0};
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ActorInfo D_80392A00 = { 0x223, 0x22F, 0x4C6, 0x1, NULL, func_80391254, func_80326224, func_80325E78, 0, 0, 0.0f, 0};
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ActorInfo D_80392A24 = { 0x24B, 0x35D, 0x4E9, 0x1, NULL, func_803912EC, func_80326224, func_80325E78, 0, 0, 0.0f, 0};
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ActorInfo D_80392A48 = { 0x24C, 0x35E, 0x4EC, 0x1, NULL, func_803912EC, func_80326224, func_80325E78, 0, 0, 0.0f, 0};
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ActorInfo D_80392A6C = { 0x24D, 0x35F, 0x4EA, 0x1, NULL, func_803912EC, func_80326224, func_80325E78, 0, 0, 0.0f, 0};
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ActorInfo D_80392A90 = { 0x24E, 0x360, 0x4EB, 0x1, NULL, func_803912EC, func_80326224, func_80325E78, 0, 0, 0.0f, 0};
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ActorInfo D_80392AB4 = { 0x23D, 0x253, 0x512, 0x1, NULL, func_8039180C, func_80326224, func_80325E78, 0, 0, 0.0f, 0};
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ActorInfo D_80392AD8 = { 0x23E, 0x254, 0x513, 0x1, NULL, func_80391894, func_80326224, func_80325E78, 0, 0, 0.0f, 0};
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ActorInfo D_80392AFC = { 0x286, 0x3AE, 0x55B, 0x1, NULL, func_80391180, func_80326224, func_80325E78, 0, 0, 0.0f, 0};
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ActorInfo D_80392B20 = { 0x21D, 0x229, 0x4C3, 0x1, NULL, func_80391180, func_80326224, func_80325E78, 0, 0, 0.0f, 0};
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ActorInfo D_80392B44 = { 0x289, 0x3B0, 0x56A, 0x1, NULL, func_80391180, func_80326224, func_80325E78, 0, 0, 0.0f, 0};
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/* .code */
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int func_80390FC0(void){
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f32 sp1C[3];
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player_getVelocity(sp1C);
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if ( 0.0 == sp1C[0] && -1.0 == sp1C[1] && 0.0 == sp1C[2])
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return 0;
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return 1;
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}
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void func_80391040(Actor *this){
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f32 sp34[3];
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s32 a1;
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s32 sp2C;
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if(!this->unk16C_4){
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this->unk16C_4 = TRUE;
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actor_collisionOff(this);
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this->marker->propPtr->unk8_3 = TRUE;
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}
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if( !this->marker->unk14_21 ) return;
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if( !func_80390FC0() ) return;
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if( func_8023DB5C() & 7 ) return;
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if(randf() < 0.5){
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a1 = 8;
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switch(this->marker->unk14_20){
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case 0x247://L80391128
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sp2C = 0x710;
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break;
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case 0x248://L80391130
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sp2C = 0x711;
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break;
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case 0x249://L80391138
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sp2C = 0x712;
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break;
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case 0x24A://L80391140
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sp2C = 0x711;
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a1 = 6;
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break;
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default:
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sp2C = 0x711;
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break;
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}
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func_8034A174(this->marker->unk44, randi2(0,a1) + 5, sp34);
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func_802DC110(sp34, sp2C);
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}
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}
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void func_80391180(Actor *this){
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if(!this->unk16C_4){
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this->unk16C_4 = TRUE;
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this->marker->propPtr->unk8_3 = TRUE;
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actor_collisionOff(this);
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}
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this->unk58_0 = func_8038DD14() ? 0 : 1;
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if(this->marker->unk14_20 == 0x21F){
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this->marker->unk40_22 = actor_playerIsWithinDist(this, 2000) ? 1 : 0;
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}
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}
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void func_80391254(Actor *this){
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func_802D3D74(this);
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if(!this->unk16C_4){
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this->unk16C_4 = TRUE;
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if(this->marker->unk14_20 == 0x221 || this->marker->unk14_20 == 0x223){
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this->pitch = 3.0f;
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}
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if(this->marker->unk14_20 == 0x222){
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this->pitch = 2.0f;
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}
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}
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}
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void func_803912EC(Actor *this){
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func_802D3D74(this);
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if(mapSpecificFlags_get(0xC)){
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marker_despawn(this->marker);
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}
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}
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void func_80391324(void)
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{
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spawnableActorList_add(&D_80391AB0, actor_new, 0X600);
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spawnableActorList_add(&D_80391BB0, actor_new, 0X2A);
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spawnableActorList_add(&D_80391C18, actor_new, 0X180084);
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spawnableActorList_add(&D_80391C58, actor_new, 0X180084);
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spawnableActorList_add(&D_80391CE8, actor_new, 0X2002E);
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spawnableActorList_add(&D_80391E08, actor_new, 0X100);
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spawnableActorList_add(&D_80391E2C, actor_new, 0X100);
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spawnableActorList_add(&D_80391E50, actor_new, 0X100);
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spawnableActorList_add(&D_80391F88, actor_new, 0X2100C);
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spawnableActorList_add(&D_80391FAC, actor_new, 0X2100C);
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spawnableActorList_add(&D_80391FD0, actor_new, 0X2100C);
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spawnableActorList_add(&D_80391FF4, actor_new, 0X2100C);
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spawnableActorList_add(&D_803920E8, actor_new, 0X408);
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spawnableActorList_add(&D_803923D0, actor_new, 0X100006C);
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spawnableActorList_add(&D_80391B50, actor_new, 0X20400);
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spawnableActorList_add(&D_80392420, actor_new, 4);
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spawnableActorList_add(&D_80392470, actor_new, 0X444);
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spawnableActorList_add(&D_803924B0, actor_new, 8);
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spawnableActorList_add(&D_803924D4, actor_new, 8);
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spawnableActorList_add(&D_803924F8, actor_new, 8);
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spawnableActorList_add(&D_80391A10, actor_new, 0);
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spawnableActorList_add(&D_80391A60, actor_new, 0X20);
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spawnableActorList_add(&D_80392588, actor_new, 0X80108);
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spawnableActorList_add(&D_80392628, actor_new, 0X44);
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spawnableActorList_add(&D_80392690, actor_new, 0XA8);
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spawnableActorList_add(&D_803926C0, actor_new, 0X8000400);
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spawnableActorList_add(&D_80392700, actor_new, 0X108);
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spawnableActorList_add(&D_80392840, actor_new, 0);
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spawnableActorList_add(&D_80392730, actor_new, 0X20000);
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spawnableActorList_add(&D_80367FE0, actor_new, 0);
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spawnableActorList_add(&D_803928E0, actor_new, 0X40);
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spawnableActorList_add(&D_80392904, actor_new, 0X40);
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spawnableActorList_add(&D_80392928, actor_new, 0X40);
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spawnableActorList_add(&D_8039294C, actor_new, 0X40);
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spawnableActorList_add(&D_80392B20, actor_new, 0X400);
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spawnableActorList_add(&D_80392B44, actor_new, 0X400);
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spawnableActorList_add(&D_80392970, actor_new, 0X400);
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spawnableActorList_add(&D_80392994, actor_new, 0X400);
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spawnableActorList_add(&D_803929B8, actor_new, 0X404);
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spawnableActorList_add(&D_803929DC, actor_new, 0X404);
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spawnableActorList_add(&D_80392A00, actor_new, 0X404);
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spawnableActorList_add(&D_80392A24, actor_new, 0X20004);
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spawnableActorList_add(&D_80392A48, actor_new, 4);
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spawnableActorList_add(&D_80392A6C, actor_new, 0X20004);
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spawnableActorList_add(&D_80392A90, actor_new, 0X20004);
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spawnableActorList_add(&D_80392AB4, actor_new, 0X400);
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spawnableActorList_add(&D_80392AD8, actor_new, 0X400);
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spawnableActorList_add(&D_80392AFC, actor_new, 0X400);
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}
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void func_80391744(Actor *this, Actor* other){
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f32 sp34[3] = {0.0f, 0.0f, 0.0f};
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f32 sp28[3];
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void *sp24;
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f32 tmp_f0;
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sp24 = func_80304C38(0x22A, this);
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tmp_f0 = (f32)func_80304DA8(sp24);
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other->yaw = tmp_f0;
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this->yaw = tmp_f0;
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ml_vec3f_yaw_rotate_copy(sp28, sp34, tmp_f0);
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nodeprop_getPosition(sp24, sp34);
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this->position_x = sp34[0] - sp28[0];
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this->position_z = sp34[2] - sp28[2];
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other->position_x = sp34[0] + sp28[0];
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other->position_z = sp34[2] + sp28[2];
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}
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void func_8039180C(Actor *this){
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ActorMarker *sp24;
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if(!this->initialized){
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sp24 = func_80326EEC(0x254);
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if(sns_get_item_state(SNS_ITEM_ICE_KEY, 1) == 1){
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marker_despawn(this->marker);
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}
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else{
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func_802D3D74(this);
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func_80391744(this, sp24);
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this->initialized = TRUE;
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}
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}
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}
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void func_80391894(Actor *this){
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func_802D3D74(this);
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}
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