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93
include/core2/animctrl.h
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93
include/core2/animctrl.h
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#ifndef __ANIM_CTRL_H__
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#define __ANIM_CTRL_H__
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#include <ultra64.h>
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#ifndef NONMATCHING
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#define func_802875AC(this, file, line) _func_802875AC(this, file, line)
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#else
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#define func_802875AC(this, file, line) _func_802875AC(this, __FILE__, __LINE__)
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#endif
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enum animctrl_playback_e{
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ANIMCTRL_ONCE = 1,
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ANIMCTRL_LOOP = 2,
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ANIMCTRL_STOPPED = 3,
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ANIMCTRL_SUBRANGE_LOOP = 4
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};
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typedef struct animation_s{
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void (* matrices)(s32, s32);
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s32 unk4;
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u8 unk8;
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u8 unk9;
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s16 unkA[3];
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u32 index;
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f32 timer;
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f32 duration;
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u8 unk1C;
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u8 unk1D;
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u8 unk1E;
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u8 unk1F;
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} Animation;
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typedef struct animctrl_s{
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Animation *animation;
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f32 timer;
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f32 subrange_start;
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f32 subrange_end;
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f32 animation_duration;
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f32 transition_duration;
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float unk18;
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s32 index;
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u8 playback_type;
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u8 playback_direction;
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u8 smooth_transition;
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u8 unk23;
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u8 unk24;
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u8 unk25;
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u8 pad26[2];
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} AnimCtrl;
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typedef struct actorAnimCtrl_s{
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AnimCtrl animctrl;
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Animation animation;
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} ActorAnimCtrl;
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AnimCtrl *animctrl_new(s32 arg0);
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void animctrl_free(AnimCtrl * this);
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void animctrl_update(AnimCtrl *this);
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AnimCtrl *animctrl_defrag(AnimCtrl *this);
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void animctrl_setIndex(AnimCtrl *this, enum asset_e index);
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Animation *animctrl_getAnimPtr(AnimCtrl *this);
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void func_8028746C(AnimCtrl *this, void (* arg1)(s32,s32));
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void func_8028748C(AnimCtrl *this, s32 arg1);
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void animctrl_reset(AnimCtrl *this);
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void func_8028752C(AnimCtrl *this);
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void _func_802875AC(AnimCtrl * this, char *file, s32 line);
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void animctrl_setAnimTimer(AnimCtrl *this, f32 timer);
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void animctrl_setPlaybackType(AnimCtrl *this, enum animctrl_playback_e arg1);
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void animctrl_setDirection(AnimCtrl *this, s32 arg1);
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void animctrl_setSmoothTransition(AnimCtrl *this, s32 arg1);
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void animctrl_setDuration(AnimCtrl *this, f32 arg1);
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void animctrl_setTransitionDuration(AnimCtrl *this, f32 arg1);
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void animctrl_setSubRange(AnimCtrl *this, f32 start, f32 end);
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void animctrl_getSubRange(AnimCtrl *this, f32 *startPtr, f32 *endPtr);
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void func_8028774C(AnimCtrl *this, f32 arg1);
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void func_80287784(AnimCtrl *this, s32 arg1);
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enum asset_e animctrl_getIndex(AnimCtrl *this);
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enum animctrl_playback_e animctrl_getPlaybackType(AnimCtrl *this);
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s32 animctrl_isPlayedForwards(AnimCtrl *this);
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s32 animctrl_isSmoothTransistion(AnimCtrl *this);
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f32 animctrl_getDuration(AnimCtrl *this);
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f32 animctrl_getTransistionDuration(AnimCtrl *this);
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f32 animctrl_getAnimTimer(AnimCtrl *this);
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f32 animctrl_getTimer(AnimCtrl *this);
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void animctrl_setTimer(AnimCtrl *this, f32 arg1);
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s32 animctrl_8028780C(AnimCtrl *this, s32 arg1);
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s32 func_8028781C(AnimCtrl *this, f32 *arg1, s32 arg2);
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s32 animctrl_isStopped(AnimCtrl *this);
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int animctrl_isAt(AnimCtrl *this, f32 arg1);
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s32 animctrl_isContiguous(AnimCtrl *this);
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#endif
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10
include/core2/code_6DA30.h
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10
include/core2/code_6DA30.h
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#ifndef __CORE2_6DA30__
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#define __CORE2_6DA30__
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void print_bold_overlapping(s32 x, s32 y, f32 arg2, u8* string);
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void print_bold_spaced(s32 x, s32 y, u8* string);
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void print_dialog(s32 x, s32 y, u8* string);
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void print_dialog_w_bg(s32 x, s32 y, u8* string);
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void print_dialog_gradient(s32 x, s32 y, u8* string, u8 arg3, u8 arg4);
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void func_802F79D0(s32 x, s32 y, u8* string, s32 arg3, s32 arg4);
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#endif
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84
include/core2/code_C9E70.h
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84
include/core2/code_C9E70.h
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#ifndef __CORE2_C9E70_H__
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#define __CORE2_C9E70_H__
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#include <ultra64.h>
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#include "structs.h"
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typedef struct {
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s16 unk0[4];
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u8 unk8; //FF_TileType
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u8 unk9;
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s16 unkA;
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u8 unkC[3];
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// u8 padF[0x1];
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f32 unk10;
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u8 pad14[0xC];
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}Struct_lair_5ED0_0;
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struct FF_StorageStruct_48_sub {
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f32 unk0[3];
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f32 unkC;
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f32 UNK_10;
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u32 unk14[3];
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u8 unk20;
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u8 UNK_21;
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u8 UNK_22;
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u8 UNK_23;
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}; // 0x24
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// FF: pointer at 0x48 in the generic storage struct
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struct FF_StorageStruct_48 {
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/**
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* Judging by how this var is referenced throughout the
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* code, I thought may instead be four standalone vars
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* of the same type, instead of in an array.
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*
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* But near the end of the file (e.g. in func_8038E968),
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* they're indexed by $a0, so it must be an array...
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*/
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struct FF_StorageStruct_48_sub data[4];
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}; // 0x90
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// FF: generic storage struct
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struct FF_StorageStruct {
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/* 00 */ BKModel *unk0;
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/* 04 */ Struct_lair_5ED0_0 *unk4;
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/* 08 */ s16 unk8;
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/* 0A */ u8 currFfMode;
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/* 0B */ u8 ffQuestionType;
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/* 0C */ u8 unkC;
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/* 0D */ u8 unkD; //question_indx
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/* 0E */ s8 unkE;
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/* 0F */ s8 unkF;
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/* 10 */ u8 unk10;
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/* 11 */ u8 unk11;
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/* 12 */ u8 unk12;
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// u8 pad13[1];
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/* 14 */ f32 unk14;
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/* 18 */ u8 UNK_18;
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/* 19 */ u8 UNK_19;
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/* 1A */ u8 UNK_1A;
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/* 1B */ u8 UNK_1B;
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// holds moves involved with the FFM glitch
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/* 1C */ u32 unlockedMoves;
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/* 20 */ gczoombox_t *unk20;
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/* 24 */ f32 playerPosition[3];
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/* 30 */ f32 playerRotation[3];
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/* 3C */ s16 unk3C[5];
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/* 46 */ u8 UNK_46;
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/* 47 */ u8 UNK_47;
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/* 48 */ struct FF_StorageStruct_48 *unk48;
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}; // 0x4C
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#endif
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15
include/core2/core2.h
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15
include/core2/core2.h
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#ifndef __CORE_2_H__
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#define __CORE_2_H__
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#include "core2/timedfunc.h"
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#include "gc/gc.h"
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#include "core2/code_6DA30.h"
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#include "core2/animctrl.h"
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void func_80351A04(Struct68s *arg0, s32 arg1);
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void func_80351A14(Struct68s *arg0, Struct68DrawMethod arg1);
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void func_8035179C(Struct68s* arg0, f32 arg1[3]);
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void func_80351814(Struct68s *arg0, f32 arg1[3]);
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f32 func_80351830(Struct68s *arg0);
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#endif
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include/core2/timedfunc.h
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25
include/core2/timedfunc.h
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#ifndef __TIMED_FUNC_H__
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#define __TIMED_FUNC_H__
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#include <ultra64.h>
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typedef void (* TFQM0)(void);
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typedef void (* TFQM1)(s32);
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typedef void (* TFQM2)(s32, s32);
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typedef void (* TFQM3)(s32, s32, s32);
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typedef void (* TFQM4)(s32, s32, s32, s32);
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typedef void (* TFQM5)(s32, s32, s32, s32, s32);
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typedef void (* TFQM6)(void *);
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#define reinterpret_cast(type, var) (*((type *)&var))
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void timedFunc_set_0(f32 time, TFQM0 funcPtr);
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void timedFunc_set_1(f32 time, TFQM1 funcPtr, s32 arg0);
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void timedFunc_set_2(f32 time, TFQM2 funcPtr, s32 arg0, s32 arg1);
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void timedFunc_set_3(f32 time, TFQM3 funcPtr, s32 arg0, s32 arg1, s32 arg2);
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void timedFunc_set_4(f32 time, TFQM4 funcPtr, s32 arg0, s32 arg1, s32 arg2, s32 arg3);
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void timedFunc_set_5(f32 time, TFQM5 funcPtr, s32 arg0, s32 arg1, s32 arg2, s32 arg3, s32 arg4);
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void timedFunc_set_6(f32 time, TFQM6 funcPtr, void* argPtr );
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void timedJiggySpawn(f32 time, s32 jiggyId, f32 *position);
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#endif
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