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include/2.0L/PR/os_system.h
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include/2.0L/PR/os_system.h
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/*====================================================================
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* os_system.h
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*
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* Copyright 1995, Silicon Graphics, Inc.
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* All Rights Reserved.
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*
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* This is UNPUBLISHED PROPRIETARY SOURCE CODE of Silicon Graphics,
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* Inc.; the contents of this file may not be disclosed to third
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* parties, copied or duplicated in any form, in whole or in part,
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* without the prior written permission of Silicon Graphics, Inc.
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*
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* RESTRICTED RIGHTS LEGEND:
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* Use, duplication or disclosure by the Government is subject to
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* restrictions as set forth in subdivision (c)(1)(ii) of the Rights
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* in Technical Data and Computer Software clause at DFARS
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* 252.227-7013, and/or in similar or successor clauses in the FAR,
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* DOD or NASA FAR Supplement. Unpublished - rights reserved under the
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* Copyright Laws of the United States.
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*====================================================================*/
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/*---------------------------------------------------------------------*
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Copyright (C) 1998 Nintendo. (Originated by SGI)
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$RCSfile: os_system.h,v $
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$Revision: 1.1 $
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$Date: 1998/10/09 08:01:18 $
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*---------------------------------------------------------------------*/
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#ifndef _OS_SYSTEM_H_
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#define _OS_SYSTEM_H_
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#ifdef _LANGUAGE_C_PLUS_PLUS
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extern "C" {
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#endif
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#include <PR/ultratypes.h>
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#if defined(_LANGUAGE_C) || defined(_LANGUAGE_C_PLUS_PLUS)
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/**************************************************************************
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*
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* Type definitions
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*
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*/
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#endif /* defined(_LANGUAGE_C) || defined(_LANGUAGE_C_PLUS_PLUS) */
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/**************************************************************************
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*
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* Global definitions
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*
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*/
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/*
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* Values for osTvType
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*/
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#define OS_TV_PAL 0
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#define OS_TV_NTSC 1
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#define OS_TV_MPAL 2
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/*
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* Size of buffer the retains contents after NMI
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*/
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#define OS_APP_NMI_BUFSIZE 64
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#if defined(_LANGUAGE_C) || defined(_LANGUAGE_C_PLUS_PLUS)
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/**************************************************************************
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*
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* Macro definitions
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*
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*/
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/**************************************************************************
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*
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* Extern variables
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*
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*/
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extern s32 osRomType; /* Bulk or cartridge ROM. 0=cartridge 1=bulk */
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extern void *osRomBase; /* Rom base address of the game image */
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extern s32 osTvType; /* 0 = PAL, 1 = NTSC, 2 = MPAL */
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extern s32 osResetType; /* 0 = cold reset, 1 = NMI */
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extern s32 osCicId;
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extern s32 osVersion;
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extern u32 osMemSize; /* Memory Size */
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extern s32 osAppNMIBuffer[];
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extern u64 osClockRate;
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extern OSIntMask __OSGlobalIntMask; /* global interrupt mask */
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/**************************************************************************
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*
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* Function prototypes
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*
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*/
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extern void osInitialize(void);
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extern void osExit(void);
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extern u32 osGetMemSize(void);
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/* pre-NMI */
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extern s32 osAfterPreNMI(void);
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#endif /* defined(_LANGUAGE_C) || defined(_LANGUAGE_C_PLUS_PLUS) */
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#ifdef _LANGUAGE_C_PLUS_PLUS
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}
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#endif
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#endif /* !_OS_SYSTEM_H_ */
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