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include/2.0L/PR/os_internal_reg.h
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include/2.0L/PR/os_internal_reg.h
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/**************************************************************************
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* *
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* Copyright (C) 1995, Silicon Graphics, Inc. *
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* *
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* These coded instructions, statements, and computer programs contain *
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* unpublished proprietary information of Silicon Graphics, Inc., and *
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* are protected by Federal copyright law. They may not be disclosed *
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* to third parties or copied or duplicated in any form, in whole or *
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* in part, without the prior written consent of Silicon Graphics, Inc. *
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* *
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**************************************************************************/
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/*---------------------------------------------------------------------*
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Copyright (C) 1998 Nintendo. (Originated by SGI)
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$RCSfile: os_internal_reg.h,v $
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$Revision: 1.2 $
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$Date: 1999/03/10 12:19:14 $
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*---------------------------------------------------------------------*/
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#ifndef _OS_INTERNAL_REG_H_
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#define _OS_INTERNAL_REG_H_
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#ifdef _LANGUAGE_C_PLUS_PLUS
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extern "C" {
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#endif
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#include <PR/os.h>
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#if defined(_LANGUAGE_C) || defined(_LANGUAGE_C_PLUS_PLUS)
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/* Routines to get/fetch coprocessor 0 registers */
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extern u32 __osGetCause(void);
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extern void __osSetCause(u32);
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extern u32 __osGetCompare(void);
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extern void __osSetCompare(u32);
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extern u32 __osGetConfig(void);
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extern void __osSetConfig(u32);
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extern void __osSetCount(u32);
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extern u32 __osGetSR(void);
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extern void __osSetSR(u32);
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extern u32 __osDisableInt(void);
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extern void __osRestoreInt(u32);
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extern u32 __osGetWatchLo(void);
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extern void __osSetWatchLo(u32);
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/* Routines to get/set floating-point control and status register */
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extern u32 __osSetFpcCsr(u32);
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extern u32 __osGetFpcCsr(void);
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#endif /* _LANGUAGE_C */
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#ifdef _LANGUAGE_C_PLUS_PLUS
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}
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#endif
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#endif /* !_OS_INTERNAL_REG_H */
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