Renaming player_isDead function
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@@ -156,7 +156,7 @@ static void __chsnacker_ow(ActorMarker *marker, ActorMarker *other){
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Actor *this;
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this = marker_getActor(marker);
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if(level_get() == LEVEL_2_TREASURE_TROVE_COVE && !func_8028F22C()){
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if(level_get() == LEVEL_2_TREASURE_TROVE_COVE && !player_isDead()){
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func_80311480(0xA29, 0, NULL, NULL, NULL, NULL);
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}//L802E10A4
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