Renaming player_isDead function

This commit is contained in:
Nabnut
2024-09-19 12:32:02 +02:00
parent f0d53d6fcd
commit db8a200799
8 changed files with 10 additions and 10 deletions

View File

@@ -156,7 +156,7 @@ static void __chsnacker_ow(ActorMarker *marker, ActorMarker *other){
Actor *this;
this = marker_getActor(marker);
if(level_get() == LEVEL_2_TREASURE_TROVE_COVE && !func_8028F22C()){
if(level_get() == LEVEL_2_TREASURE_TROVE_COVE && !player_isDead()){
func_80311480(0xA29, 0, NULL, NULL, NULL, NULL);
}//L802E10A4