Renaming player_isDead function
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@@ -156,7 +156,7 @@ static void __chsnacker_ow(ActorMarker *marker, ActorMarker *other){
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Actor *this;
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this = marker_getActor(marker);
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if(level_get() == LEVEL_2_TREASURE_TROVE_COVE && !func_8028F22C()){
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if(level_get() == LEVEL_2_TREASURE_TROVE_COVE && !player_isDead()){
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func_80311480(0xA29, 0, NULL, NULL, NULL, NULL);
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}//L802E10A4
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@@ -232,7 +232,7 @@ bool func_8029D7B4(void){
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&& func_8028EC04() < 1U
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&& func_80297C6C() != 3
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&& bs_getState() != BS_3D_FALL_TUMBLING
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&& func_8028F22C() < 1U
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&& player_isDead() < 1U
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;
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}
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return 0;
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@@ -541,7 +541,7 @@ bool func_802E4424(void) {
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&& (level_get() != 0)
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&& (0.6 < D_8037E8E0.unk10)
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&& gcpausemenu_80314B00()
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&& !func_8028F22C()
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&& !player_isDead()
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&& func_8032056C()
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&& levelSpecificFlags_validateCRC1()
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&& dummy_func_80320248()
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@@ -631,7 +631,7 @@ bool func_8028F20C(void){
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return player_isStable();
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}
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bool func_8028F22C(void){
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bool player_isDead(void){
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if(bs_getState() == BS_41_DIE){
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return TRUE;
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}
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