Renaming player_isDead function

This commit is contained in:
Nabnut
2024-09-19 12:32:02 +02:00
parent f0d53d6fcd
commit db8a200799
8 changed files with 10 additions and 10 deletions

View File

@@ -28,7 +28,7 @@ f32 D_80389A00[3] = {0.0f, 0.0f, 0.0f};
/* .code */
void __chorange_collisionCallback(ActorMarker *marker, ActorMarker *other_marker) {
if (!func_8028F22C() &&
if (!player_isDead() &&
!mapSpecificFlags_get(MM_SPECIFIC_FLAG_8_HIT_WITH_ORANGE) &&
func_80311480(ASSET_B3A_TEXT_CONGA_HITS_PLAYER, 0, 0, 0, NULL, NULL)) {