Renaming player_isDead function
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@@ -28,7 +28,7 @@ f32 D_80389A00[3] = {0.0f, 0.0f, 0.0f};
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/* .code */
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void __chorange_collisionCallback(ActorMarker *marker, ActorMarker *other_marker) {
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if (!func_8028F22C() &&
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if (!player_isDead() &&
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!mapSpecificFlags_get(MM_SPECIFIC_FLAG_8_HIT_WITH_ORANGE) &&
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func_80311480(ASSET_B3A_TEXT_CONGA_HITS_PLAYER, 0, 0, 0, NULL, NULL)) {
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