Renaming player_isDead function

This commit is contained in:
Nabnut
2024-09-19 12:32:02 +02:00
parent f0d53d6fcd
commit db8a200799
8 changed files with 10 additions and 10 deletions

View File

@@ -525,7 +525,7 @@ void func_8038BC0C(s32 arg0){
break;
FP_D_803935A8.unk1A = TRUE;
FP_func_8038AB60(0);
if(!func_8028F22C()){
if(!player_isDead()){
func_8028F918(2);
func_80311480(0xc10, 0x20, NULL, NULL, func_8038B2C8, NULL);
}//L8038BD40
@@ -533,7 +533,7 @@ void func_8038BC0C(s32 arg0){
break;
case 3:
if(!FP_D_803935A8.unk19 && !func_8028F22C()){
if(!FP_D_803935A8.unk19 && !player_isDead()){
FP_D_803935A8.unk19 = 1;
func_80311480(0xc0f, 0x20, NULL, NULL, NULL, NULL);
}//L8038BD94
@@ -541,7 +541,7 @@ void func_8038BC0C(s32 arg0){
break;
case 2:
if(!FP_D_803935A8.unk18 && !func_8028F22C()){
if(!FP_D_803935A8.unk18 && !player_isDead()){
FP_D_803935A8.unk18 = 1;
func_80311480(0xc0e, 0x20, NULL, NULL, NULL, NULL);
}//L8038BDF0