Renaming player_isDead function
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@@ -525,7 +525,7 @@ void func_8038BC0C(s32 arg0){
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break;
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FP_D_803935A8.unk1A = TRUE;
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FP_func_8038AB60(0);
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if(!func_8028F22C()){
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if(!player_isDead()){
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func_8028F918(2);
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func_80311480(0xc10, 0x20, NULL, NULL, func_8038B2C8, NULL);
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}//L8038BD40
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@@ -533,7 +533,7 @@ void func_8038BC0C(s32 arg0){
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break;
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case 3:
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if(!FP_D_803935A8.unk19 && !func_8028F22C()){
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if(!FP_D_803935A8.unk19 && !player_isDead()){
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FP_D_803935A8.unk19 = 1;
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func_80311480(0xc0f, 0x20, NULL, NULL, NULL, NULL);
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}//L8038BD94
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@@ -541,7 +541,7 @@ void func_8038BC0C(s32 arg0){
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break;
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case 2:
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if(!FP_D_803935A8.unk18 && !func_8028F22C()){
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if(!FP_D_803935A8.unk18 && !player_isDead()){
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FP_D_803935A8.unk18 = 1;
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func_80311480(0xc0e, 0x20, NULL, NULL, NULL, NULL);
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}//L8038BDF0
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