GV/ch documentation
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@@ -185,21 +185,21 @@ void __overlay_gv_draw(Gfx **gfx, Mtx **mtx, Vtx **vtx){ return; }
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void func_80322A94(void){
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func_8038FF60();
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func_803900F8();
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func_803903EC(); //gv_matchingGame_reset
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gv_matchingGame_reset(); //gv_matchingGame_reset
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func_803909EC();
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}
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void func_80322ACC(void){
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func_8038FF68();
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func_80390100();
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func_8039040C(); //gv_matchingGame_init
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gv_matchingGame_init(); //gv_matchingGame_init
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func_803909F4();
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}
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void __overlay_gv_update(void){
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func_8038FFF4();
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func_80390138();
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func_803904A8(); //gv_matchingGame_update
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gv_matchingGame_update(); //gv_matchingGame_update
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func_80390A94();
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}
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