GV/ch documentation
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238
src/GV/matchinggame.c
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238
src/GV/matchinggame.c
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#include <ultra64.h>
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#include "functions.h"
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#include "variables.h"
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extern void func_8034E120(void *, f32, f32, f32, s32);
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typedef struct {
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s16 unk0;
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s16 unk2;
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Struct6Ds *unk4;
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}Struct_GV_9DB0_1;
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/* .data */
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Struct_GV_9DB0_1 D_80391650[] = {
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{0x190, 1, 0 },
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{0x191, 5, 0 },
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{0x192, 3, 0 },
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{0x193, 4, 0 },
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{0x194, 3, 0 },
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{0x195, 7, 0 },
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{0x196, 0, 0 },
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{0x197, 4, 0 },
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{0x198, 0, 0 },
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{0x199, 2, 0 },
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{0x19A, 6, 0 },
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{0x19B, 1, 0 },
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{0x19C, 6, 0 },
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{0x19D, 5, 0 },
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{0x19E, 2, 0 },
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{0x19F, 7, 0 },
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{0x000, 0, 0 },
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};
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/*.bss */
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struct {
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Struct_GV_9DB0_1 *tile_a;
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Struct_GV_9DB0_1 *tile_b;
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u8 match_count;//match_count
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u8 state;
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//u8 padA[0x2];
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f32 unkC;
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ActorMarker *mummy_marker;
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}matchingGame;
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/* .code */
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Struct_GV_9DB0_1 * func_803901A0(s32 arg0){
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int i;
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for(i = 0; D_80391650[i].unk0 != 0; i++){
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if(arg0 == D_80391650[i].unk0)
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return D_80391650 + i;
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}
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return NULL;
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}
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void func_803901F0(void *arg0){
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FUNC_8030E624(SFX_3F6_UNKNOWN, 1.0f, 30000);
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}
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void func_80390218(void *arg0){
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FUNC_8030E624(SFX_7F_HEAVYDOOR_SLAM, 0.8f, 32725);
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func_8030E6D4(SFX_7F_HEAVYDOOR_SLAM);
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}
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void __matchingGame_spawnJIggy(void){
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static f32 jiggy_position[3] = {0.0f, 100.0f, 0.0f};
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jiggySpawn(JIGGY_40_GV_MATCHING_GAME, jiggy_position);
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}
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void __matchingGame_setState(s32 next_state){
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if(next_state == 2){
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item_set(ITEM_6_HOURGLASS, 1);
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if(func_803203FC(2))
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item_set(ITEM_0_HOURGLASS_TIMER, 4499);
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else
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item_set(ITEM_0_HOURGLASS_TIMER, 5999);
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}
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if(matchingGame.state == 2){
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item_set(ITEM_6_HOURGLASS, 0);
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}
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if(next_state == 3){
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if(func_803203FC(2)){
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func_803204E4(3, 0);
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func_803204E4(5, 0);
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}
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else{
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func_8028F66C(BS_INTR_F);
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}
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}
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if(next_state == 4){
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if(func_803203FC(2)){
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func_803204E4(3, 0);
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func_803204E4(5, 1);
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}
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else{
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func_8025A6EC(COMUSIC_2D_PUZZLE_SOLVED_FANFARE, 0x7fff);
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if(matchingGame.mummy_marker){
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func_8035D490(matchingGame.mummy_marker);
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}
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func_80324E38(0.5f, 3);
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timed_setCameraToNode(1.5f, 2);
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timedFunc_set_0(1.7f, __matchingGame_spawnJIggy);
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func_80324E88(4.0f);
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func_80324E38(4.0f, 0);
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}
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}//L803903D8
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matchingGame.state = next_state;
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}
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//matchingGame_reset
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void gv_matchingGame_reset(void){
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__matchingGame_setState(0);
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}
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//matchingGame_init
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void gv_matchingGame_init(void){
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Actor *actor;
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matchingGame.state = 0;
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if(map_get() == MAP_13_GV_MEMORY_GAME){
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if( !jiggyscore_isSpawned(JIGGY_40_GV_MATCHING_GAME) //jiggy is collected
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|| func_803203FC(2) //in FF minigame
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){
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matchingGame.match_count = 0;
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matchingGame.tile_a = NULL;
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matchingGame.tile_b = NULL;
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matchingGame.state = 1;
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matchingGame.unkC = 0.0f;
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actor = actorArray_findActorFromActorId(ACTOR_34F_MUMMUM);
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if(actor){
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matchingGame.mummy_marker = actor->marker;
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}
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else{
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matchingGame.mummy_marker = NULL;
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}
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}
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}
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}
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void gv_matchingGame_update(void){
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f32 dt;
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f32 player_position[3];
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s32 sp4C;
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Struct6Ds *sp48;
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Struct_GV_9DB0_1 * sp44;
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f32 sp38[3];
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f32 pad34;
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dt = time_getDelta();
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if(!matchingGame.state)
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return;
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if(matchingGame.mummy_marker && !matchingGame.mummy_marker->unk5C){
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matchingGame.mummy_marker = NULL;
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}
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if(matchingGame.tile_a == NULL || matchingGame.tile_b == NULL){
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if( player_getActiveHitbox(0) == HITBOX_1_BEAK_BUSTER && func_8028F20C()){
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player_getPosition(player_position);
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sp4C = func_8033F3E8(mapModel_getModel(0), player_position, 0x190, 0x1a0);
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if(sp4C){
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sp48 = func_8034C528(sp4C);
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if(matchingGame.state == 1){
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__matchingGame_setState(2);
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}
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if(func_8034DC78(sp48) != 1){
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sp44 = func_803901A0(sp4C);
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func_8034E254(sp48, func_803901F0);
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func_8034E25C(sp48, func_80390218);
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func_8034E120(sp48, 0.0f, 180.0f, 0.7f, 1);
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matchingGame.tile_b = matchingGame.tile_a;
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matchingGame.tile_a = sp44;
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sp44->unk4 = sp48;
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if(matchingGame.mummy_marker){
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func_8035D4F0(matchingGame.mummy_marker, sp4C);
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}
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}
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}
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}
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}//L80390608
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if(matchingGame.tile_a && matchingGame.tile_b){
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s32 sp48;
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if( func_8034DC78(matchingGame.tile_a->unk4) == 1 && func_8034DC78(matchingGame.tile_b->unk4) == 1){
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if(0.0f < matchingGame.unkC){
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if(0.6 < matchingGame.unkC && matchingGame.unkC - dt <= 0.6){
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func_8025A6EC(COMUSIC_2C_BUZZER, 0x7fff);
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}//L803906AC
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matchingGame.unkC -= dt;
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if(matchingGame.unkC <= 0.0f){
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func_8034E254(matchingGame.tile_a->unk4, 0);
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func_8034E25C(matchingGame.tile_a->unk4, 0);
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func_8034E120(matchingGame.tile_a->unk4, 180.0f, 0.0f, 0.5f, 2);
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func_8034E120(matchingGame.tile_b->unk4, 180.0f, 0.0f, 0.5f, 2);
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player_getPosition(sp38);
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sp48 = func_8033F3E8(mapModel_getModel(0), sp38, 0x190, 0x1a0);
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if(sp48 == matchingGame.tile_a->unk0 || sp48 == matchingGame.tile_b->unk0){
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func_8028F66C(BS_INTR_14);
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}
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matchingGame.tile_a = matchingGame.tile_b = NULL;
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}
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}//L80390788
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else{
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if(matchingGame.tile_b->unk2 == matchingGame.tile_a->unk2){
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matchingGame.match_count++;
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if(matchingGame.match_count == 8){
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__matchingGame_setState(4); //end game state
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}
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else{
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func_8025A6EC(COMUSIC_2B_DING_B, 0x7fff);
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}
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matchingGame.tile_a = matchingGame.tile_b = NULL;
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}//L803907E4
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else{
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matchingGame.unkC = 1.0f;
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}
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}//L803907EC
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}//L803907F0
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}//L803907F0
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if( matchingGame.state == 1
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&& func_803203FC(2)
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&& func_803203FC(3)
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){
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__matchingGame_setState(2);
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}
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if(matchingGame.state == 2){
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if(matchingGame.tile_a == NULL || matchingGame.tile_b == NULL){
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if(item_empty(ITEM_6_HOURGLASS)){
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__matchingGame_setState(3);
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}
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}
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}
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}
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