GV/ch documentation

This commit is contained in:
Banjo Kazooie
2023-01-22 23:34:04 -06:00
parent caf02e0232
commit da9a0109b5
19 changed files with 469 additions and 466 deletions

View File

@@ -11,14 +11,14 @@ extern Actor *func_80325F2C(ActorMarker *this_marker, Gfx **gfx, Mtx **mtx, Vtx
extern void func_8032BC3C(Actor *, f32);
extern void func_80343E20(s32, s32, f32, s32);
extern ActorInfo D_80390BF0;
extern ActorInfo D_80390C5C;
extern ActorInfo D_80390C80;
extern ActorInfo D_80390D30;
extern ActorInfo D_80390D60;
extern ActorInfo GV_D_80390CB0;
extern ActorInfo D_80390D00;
extern ActorInfo D_80390D90;
extern ActorInfo chToots;
extern ActorInfo chAncientOne;
extern ActorInfo Gobi1;
extern ActorInfo chGobiRope;
extern ActorInfo chGobiRock;
extern ActorInfo chGobi2;
extern ActorInfo chGobi3;
extern ActorInfo chTrunker;
extern ActorInfo GV_D_80390DD0;
extern ActorInfo GV_D_80390E30;
extern ActorInfo D_80390E54;
@@ -40,8 +40,8 @@ extern ActorInfo GV_D_80391390;
extern ActorInfo D_803913B4;
extern ActorInfo D_80390F40;
extern ActorInfo D_80391494;
extern ActorInfo D_803915C0;
extern ActorInfo D_80391620;
extern ActorInfo chMazeCtrl;
extern ActorInfo chBuriedPyramid;
extern ActorInfo D_803914B8;
extern ActorInfo D_803914DC;
extern ActorInfo GV_D_80391500;
@@ -467,14 +467,14 @@ void func_8038F130(UNK_TYPE(s32) arg0, ActorMarker *arg1){
void GV_func_8038F154(void)
{
spawnableActorList_add(&D_80390BF0, actor_new, 0X180);
spawnableActorList_add(&D_80390C5C, actor_new, 0X58A);
spawnableActorList_add(&D_80390C80, actor_new, 0X9A8);
spawnableActorList_add(&D_80390D30, actor_new, 0X880);
spawnableActorList_add(&D_80390D60, actor_new, 0X80);
spawnableActorList_add(&GV_D_80390CB0, actor_new, 0XDA8);
spawnableActorList_add(&D_80390D00, actor_new, 0X9A8);
spawnableActorList_add(&D_80390D90, actor_new, 0XD80);
spawnableActorList_add(&chToots, actor_new, 0X180);
spawnableActorList_add(&chAncientOne, actor_new, 0X58A);
spawnableActorList_add(&Gobi1, actor_new, 0X9A8);
spawnableActorList_add(&chGobiRope, actor_new, 0X880);
spawnableActorList_add(&chGobiRock, actor_new, 0X80);
spawnableActorList_add(&chGobi2, actor_new, 0XDA8);
spawnableActorList_add(&chGobi3, actor_new, 0X9A8);
spawnableActorList_add(&chTrunker, actor_new, 0XD80);
spawnableActorList_add(&GV_D_80390DD0, actor_new, 0X4004);
spawnableActorList_add(&GV_D_80390E30, actor_new, 0X448);
spawnableActorList_add(&D_80390E54, actor_new, 0X48);
@@ -496,8 +496,8 @@ void GV_func_8038F154(void)
spawnableActorList_add(&D_803913B4, actor_new, 0X500);
spawnableActorList_add(&D_80390F40, actor_new, 0);
spawnableActorList_add(&D_80391494, actor_new, 0X408);
spawnableActorList_add(&D_803915C0, actor_new, 0);
spawnableActorList_add(&D_80391620, actor_new, 0X400);
spawnableActorList_add(&chMazeCtrl, actor_new, 0);
spawnableActorList_add(&chBuriedPyramid, actor_new, 0X400);
spawnableActorList_add(&D_803914B8, actor_new, 0X400);
spawnableActorList_add(&D_803914DC, actor_new, 0X400);
spawnableActorList_add(&GV_D_80391500, actor_new, 0X400);