GV/ch documentation
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@@ -11,14 +11,14 @@ extern Actor *func_80325F2C(ActorMarker *this_marker, Gfx **gfx, Mtx **mtx, Vtx
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extern void func_8032BC3C(Actor *, f32);
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extern void func_80343E20(s32, s32, f32, s32);
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extern ActorInfo D_80390BF0;
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extern ActorInfo D_80390C5C;
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extern ActorInfo D_80390C80;
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extern ActorInfo D_80390D30;
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extern ActorInfo D_80390D60;
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extern ActorInfo GV_D_80390CB0;
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extern ActorInfo D_80390D00;
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extern ActorInfo D_80390D90;
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extern ActorInfo chToots;
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extern ActorInfo chAncientOne;
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extern ActorInfo Gobi1;
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extern ActorInfo chGobiRope;
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extern ActorInfo chGobiRock;
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extern ActorInfo chGobi2;
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extern ActorInfo chGobi3;
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extern ActorInfo chTrunker;
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extern ActorInfo GV_D_80390DD0;
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extern ActorInfo GV_D_80390E30;
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extern ActorInfo D_80390E54;
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@@ -40,8 +40,8 @@ extern ActorInfo GV_D_80391390;
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extern ActorInfo D_803913B4;
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extern ActorInfo D_80390F40;
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extern ActorInfo D_80391494;
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extern ActorInfo D_803915C0;
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extern ActorInfo D_80391620;
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extern ActorInfo chMazeCtrl;
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extern ActorInfo chBuriedPyramid;
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extern ActorInfo D_803914B8;
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extern ActorInfo D_803914DC;
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extern ActorInfo GV_D_80391500;
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@@ -467,14 +467,14 @@ void func_8038F130(UNK_TYPE(s32) arg0, ActorMarker *arg1){
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void GV_func_8038F154(void)
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{
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spawnableActorList_add(&D_80390BF0, actor_new, 0X180);
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spawnableActorList_add(&D_80390C5C, actor_new, 0X58A);
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spawnableActorList_add(&D_80390C80, actor_new, 0X9A8);
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spawnableActorList_add(&D_80390D30, actor_new, 0X880);
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spawnableActorList_add(&D_80390D60, actor_new, 0X80);
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spawnableActorList_add(&GV_D_80390CB0, actor_new, 0XDA8);
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spawnableActorList_add(&D_80390D00, actor_new, 0X9A8);
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spawnableActorList_add(&D_80390D90, actor_new, 0XD80);
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spawnableActorList_add(&chToots, actor_new, 0X180);
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spawnableActorList_add(&chAncientOne, actor_new, 0X58A);
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spawnableActorList_add(&Gobi1, actor_new, 0X9A8);
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spawnableActorList_add(&chGobiRope, actor_new, 0X880);
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spawnableActorList_add(&chGobiRock, actor_new, 0X80);
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spawnableActorList_add(&chGobi2, actor_new, 0XDA8);
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spawnableActorList_add(&chGobi3, actor_new, 0X9A8);
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spawnableActorList_add(&chTrunker, actor_new, 0XD80);
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spawnableActorList_add(&GV_D_80390DD0, actor_new, 0X4004);
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spawnableActorList_add(&GV_D_80390E30, actor_new, 0X448);
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spawnableActorList_add(&D_80390E54, actor_new, 0X48);
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@@ -496,8 +496,8 @@ void GV_func_8038F154(void)
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spawnableActorList_add(&D_803913B4, actor_new, 0X500);
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spawnableActorList_add(&D_80390F40, actor_new, 0);
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spawnableActorList_add(&D_80391494, actor_new, 0X408);
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spawnableActorList_add(&D_803915C0, actor_new, 0);
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spawnableActorList_add(&D_80391620, actor_new, 0X400);
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spawnableActorList_add(&chMazeCtrl, actor_new, 0);
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spawnableActorList_add(&chBuriedPyramid, actor_new, 0X400);
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spawnableActorList_add(&D_803914B8, actor_new, 0X400);
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spawnableActorList_add(&D_803914DC, actor_new, 0X400);
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spawnableActorList_add(&GV_D_80391500, actor_new, 0X400);
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