Documented ch Chompa
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@@ -131,7 +131,7 @@ void SM_func_80386EF4(Actor *this) {
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Actor *other;
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if ((this->volatile_initialized) <= 0) {
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this->marker->propPtr->unk8_3 = 1;
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marker_setCollisionScripts(this->marker, 0, 0, func_80386EB4);
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marker_setCollisionScripts(this->marker, NULL, NULL, func_80386EB4);
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this->unk38_31 = 0;
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this->unk138_31 = 1;
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this->volatile_initialized = TRUE;
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