Documented ch Chompa
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@@ -140,7 +140,7 @@ void chGobiCCW_update(Actor *this) {
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this->has_met_before = FALSE;
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local->unk4 = skeletalAnim_new();
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local->spit_model = assetcache_get(ASSET_3F3_MODEL_GOBI_SPIT);
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marker_setCollisionScripts(this->marker, 0, func_8038894C, 0);
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marker_setCollisionScripts(this->marker, NULL, func_8038894C, NULL);
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if(!jiggyscore_isSpawned(JIGGY_4D_CCW_FLOWER)) {
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fileProgressFlag_set(FILEPROG_E5_CCW_FLOWER_AUTUMN, FALSE);
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}
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@@ -90,7 +90,7 @@ void func_80388FD4(Actor *this) {
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subaddie_set_state_with_direction(this, 4, 0.999f, 1);
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actor_collisionOff(this);
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} else {
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marker_setCollisionScripts(this->marker, 0, &func_80388F50, 0);
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marker_setCollisionScripts(this->marker, NULL, &func_80388F50, NULL);
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}
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this->unk38_0 = FALSE;
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this->volatile_initialized = TRUE;
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@@ -105,7 +105,7 @@ void func_8038D85C(Actor *this) {
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if (!this->volatile_initialized) {
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this->marker->propPtr->unk8_3 = TRUE;
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this->volatile_initialized = TRUE;
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marker_setCollisionScripts(this->marker, 0, &func_8038D81C, 0);
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marker_setCollisionScripts(this->marker, NULL, &func_8038D81C, NULL);
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func_8038D6D8(this, 1);
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if (jiggyscore_isCollected(JIGGY_4B_CCW_GNAWTY) != 0) {
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levelSpecificFlags_set(0x25, 1);
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