94%, core1/memory.c _heap_sortEmptyBlock() done
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# banjo (93.9924%)
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# banjo (94.0107%)
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<img src="./progress/progress_total.svg">
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<text x="22.0" y="14">core1</text>
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</g>
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<g fill="#fff" text-anchor="middle" font-family="DejaVu Sans,Verdana,Geneva,sans-serif" font-size="11">
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<text x="78.5" y="15" fill="#010101" fill-opacity=".3">88.5362%</text>
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<text x="77.5" y="14">88.5362%</text>
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<text x="78.5" y="15" fill="#010101" fill-opacity=".3">88.6623%</text>
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<text x="77.5" y="14">88.6623%</text>
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<text x="75.0" y="14">Banjo-Kazooie (us.v10)</text>
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</g>
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<g fill="#fff" text-anchor="middle" font-family="DejaVu Sans,Verdana,Geneva,sans-serif" font-size="11">
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<text x="184.5" y="15" fill="#010101" fill-opacity=".3">93.9924%</text>
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<text x="183.5" y="14">93.9924%</text>
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<text x="184.5" y="15" fill="#010101" fill-opacity=".3">94.0107%</text>
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<text x="183.5" y="14">94.0107%</text>
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@@ -430,17 +430,13 @@ void func_80254F90(void){
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}
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}
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#ifndef NONMATCHING
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#pragma GLOBAL_ASM("asm/nonmatchings/core1/memory/_heap_sortEmptyBlock.s")
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#else
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//moves empty block (arg0) to keep empty block list sorted by size
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void _heap_sortEmptyBlock(EmptyHeapBlock * arg0){
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EmptyHeapBlock *v0 = arg0;
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EmptyHeapBlock *v1;
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EmptyHeapBlock *a2 = &D_8002D500[LAST_HEAP_BLOCK];
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//move arg0 back while larger than next
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while( arg0->next_free < a2
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while( arg0->next_free < &D_8002D500[LAST_HEAP_BLOCK]
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&& (s32)chunkSize(&v0->next_free->hdr) + 0x10 < (s32)chunkSize(&v0->hdr) + 0x10
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){
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v1 = arg0->next_free;
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@@ -453,10 +449,11 @@ void _heap_sortEmptyBlock(EmptyHeapBlock * arg0){
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}
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//move arg0 foward while smaller prev
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while( ( arg0->prev_free >= (EmptyHeapBlock *)((u8*)D_8002D500 + 1))
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while( ( (v1 = arg0->prev_free) > &D_8002D500[0])
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&& (s32)chunkSize(&v0->hdr) + 0x10 < (s32)chunkSize(&v0->prev_free->hdr) + 0x10
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){
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a2 = arg0->prev_free;
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arg0->next_free->prev_free = a2;
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a2->next_free = arg0->next_free;
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arg0->next_free = a2;
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@@ -465,7 +462,6 @@ void _heap_sortEmptyBlock(EmptyHeapBlock * arg0){
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a2->prev_free = arg0;
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}
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}
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#endif
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void free(void * ptr){
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HeapHeader *sPtr; //stack_ptr
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