viewport - further documentation
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@@ -191,7 +191,7 @@ void fxcommon3score_draw(enum item_e item_id, void *arg1, Gfx **gfx, Mtx **mtx,
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a1->value_string[0] = '\0';
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strIToA(a1->value_string, itemPrint_getValue(item_id));
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print_bold_spaced(a1->unk30 + a1->unk40, sp40 + a1->unk44, a1->value_string);
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sp3C = viewport_func_8024DE1C(a1->unk30, sp40, sp5C, sp68);
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sp3C = viewport_transformCoordinate(a1->unk30, sp40, sp5C, sp68);
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sp44[0] = 0.0f;
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sp44[1] = a1->unk38;
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