Documented map Mad Monster Mansion
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@@ -287,7 +287,7 @@ void func_80388BDC(Actor *this) {
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f64 phi_f0;
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func_802D3D74(this);
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mapSpecificFlags_set(1, BOOL((this->yaw > 260.0f) && (this->yaw < 330.0f)));
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mapSpecificFlags_set(MMM_SPECIFIC_FLAG_1_UNKNOWN, BOOL((this->yaw > 260.0f) && (this->yaw < 330.0f)));
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if (!this->volatile_initialized) {
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if (this->yaw != 0.0f) {
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this->lifetime_value = 0.5f;
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@@ -304,11 +304,11 @@ void func_80388BDC(Actor *this) {
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switch (this->state) {
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case 1:
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this->yaw = 0.0f;
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if(mapSpecificFlags_get(0)) {
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if(mapSpecificFlags_get(MMM_SPECIFIC_FLAG_0_UNKNOWN)) {
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func_802BAFE4(0x21);
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subaddie_set_state(this, 6);
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func_80244BB0(0, 0x6A, 0x7FF8, 0.3f);
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mapSpecificFlags_set(2, 0);
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mapSpecificFlags_set(MMM_SPECIFIC_FLAG_2_UNKNOWN, FALSE);
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func_8025A6EC(COMUSIC_4_MMM_CLOCK_VERSION, -1);
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func_8025AE0C(2000, 3.0f);
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}
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@@ -350,7 +350,7 @@ void func_80388BDC(Actor *this) {
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subaddie_set_state(this, 1U);
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this->yaw = 0.0f;
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func_8030E540(SFX_7F_HEAVYDOOR_SLAM);
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mapSpecificFlags_set(0, 0);
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mapSpecificFlags_set(MMM_SPECIFIC_FLAG_0_UNKNOWN, FALSE);
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func_80244C78(0);
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if (!this->unk38_31) {
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func_8025A6EC(COMUSIC_3C_MINIGAME_LOSS, 0x7FF8);
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