90%, core1/done/audio/n_reverb.c done
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375
src/core1/done/audio/n_reverb.c
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375
src/core1/done/audio/n_reverb.c
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#include <ultra64.h>
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#include "n_libaudio.h"
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#include "n_synth.h"
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#define RANGE 2.0
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extern ALGlobals *alGlobals;
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#ifdef AUD_PROFILE
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extern u32 cnt_index, reverb_num, reverb_cnt, reverb_max, reverb_min, lastCnt[];
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extern u32 load_num, load_cnt, load_max, load_min, save_num, save_cnt, save_max, save_min;
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#endif
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/*
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* macros
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*/
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#define SWAP(in, out) \
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{ \
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s16 t = out; \
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out = in; \
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in = t; \
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}
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#define N_REVERB_OUTCOUNT 0xb8
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Acmd *_n_loadOutputBuffer(ALFx *r, ALDelay *d, s32 buff, Acmd *p); //_loadOutputBuffer
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Acmd *_n_loadBuffer(ALFx *r, s16 *curr_ptr, s32 buff, s32 count, Acmd *p); //_loadBuffer
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Acmd *__n_saveBuffer(ALFx *r, s16 *curr_ptr, s32 buff, Acmd *p); //__saveBuffer
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Acmd *__n_filterBuffer(ALLowPass *lp, s32 buff, Acmd *p); //__filterBuffer
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f32 _doModFunc(ALDelay *d, s32 count);
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// static s32 L_INC[] = { L0_INC, L1_INC, L2_INC };
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/***********************************************************************
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* Reverb filter public interfaces
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***********************************************************************/
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Acmd *n_alFxPull(void)
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{
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ALFx *r = (ALFx *)n_syn->auxBus->fx;
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ALFilter *source = r->filter.source;
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s16 i, buff1, buff2, input, output;
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s16 *in_ptr, *out_ptr, gain, *prev_out_ptr = 0;
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ALDelay *d, *pd;
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Acmd *ptr;
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#ifdef AUD_PROFILE
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lastCnt[++cnt_index] = osGetCount();
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#endif
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// assert(source);
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ptr = n_alAuxBusPull();
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/*
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* pull channels going into this effect first
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*/
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// ptr = (*source->handler)(source, outp, outCount, sampleOffset, p);
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input = N_AL_AUX_L_OUT;
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output = N_AL_AUX_R_OUT;
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buff1 = N_AL_TEMP_0;
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buff2 = N_AL_TEMP_1;
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// aSetBuffer(ptr++, 0, 0, 0, outCount<<1); /* set the buffer size */
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aMix(ptr++, 0, 0xda83, N_AL_AUX_L_OUT, input); /* .707L = L - .293L */
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aMix(ptr++, 0, 0x5a82, N_AL_AUX_R_OUT, input); /* mix the AuxL and AuxR into the AuxL */
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/* and write the mixed value to the delay line at r->input */
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ptr = __n_saveBuffer(r, r->input, input, ptr);
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aClearBuffer(ptr++, output, N_REVERB_OUTCOUNT << 1); /* clear the AL_AUX_R_OUT */
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for (i = 0; i < r->section_count; i++) {
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d = &r->delay[i]; /* get the ALDelay structure */
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in_ptr = &r->input[-d->input];
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out_ptr = &r->input[-d->output];
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if (in_ptr == prev_out_ptr) {
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SWAP(buff1, buff2);
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} else { /* load data at in_ptr into buff1 */
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ptr = _n_loadBuffer(r, in_ptr, buff1, N_REVERB_OUTCOUNT, ptr);
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}
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ptr = _n_loadOutputBuffer(r, d, buff2, ptr);
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if (d->ffcoef) {
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aMix(ptr++, 0, (u16)d->ffcoef, buff1, buff2);
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if (!d->rs && !d->lp) {
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ptr = __n_saveBuffer(r, out_ptr, buff2, ptr);
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}
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}
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if (d->fbcoef) {
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aMix(ptr++, 0, (u16)d->fbcoef, buff2, buff1);
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ptr = __n_saveBuffer(r, in_ptr, buff1, ptr);
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}
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if (d->lp)
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ptr = __n_filterBuffer(d->lp, buff2, ptr);
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if (!d->rs)
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ptr = __n_saveBuffer(r, out_ptr, buff2, ptr);
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if (d->gain)
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aMix(ptr++, 0, (u16)d->gain, buff2, output);
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prev_out_ptr = &r->input[d->output];
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}
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/*
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* bump the master delay line input pointer
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* modulo the length
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*/
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r->input += N_REVERB_OUTCOUNT;
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if (r->input > &r->base[r->length])
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r->input -= r->length;
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/*
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* output already in AL_AUX_R_OUT
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* just copy to AL_AUX_L_OUT
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*/
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aDMEMMove(ptr++, output, N_AL_AUX_L_OUT, N_REVERB_OUTCOUNT<<1);
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#ifdef AUD_PROFILE
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PROFILE_AUD(reverb_num, reverb_cnt, reverb_max, reverb_min);
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#endif
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return ptr;
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}
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/*
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* This routine gets called by alSynSetFXParam. No checking takes place to
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* verify the validity of the paramID or the param value. input and output
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* values must be 8 byte aligned, so round down any param passed.
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*/
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s32 n_alFxParamHdl(void *filter, s32 paramID, void *param)
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{
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ALFx *f = (ALFx *) filter;
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s32 p = (paramID - 2) % 8;
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s32 s = (paramID - 2) / 8;
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s32 val = *(s32*)param;
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#define INPUT_PARAM 0
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#define OUTPUT_PARAM 1
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#define FBCOEF_PARAM 2
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#define FFCOEF_PARAM 3
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#define GAIN_PARAM 4
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#define CHORUSRATE_PARAM 5
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#define CHORUSDEPTH_PARAM 6
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#define LPFILT_PARAM 7
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switch(p)
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{
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case INPUT_PARAM:
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f->delay[s].input = (u32)val & 0xFFFFFFF8;
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break;
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case OUTPUT_PARAM:
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f->delay[s].output = (u32)val & 0xFFFFFFF8;
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break;
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case FFCOEF_PARAM:
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f->delay[s].ffcoef = (s16)val;
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break;
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case FBCOEF_PARAM:
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f->delay[s].fbcoef = (s16)val;
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break;
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case GAIN_PARAM:
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f->delay[s].gain = (s16)val;
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break;
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case CHORUSRATE_PARAM:
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/* f->delay[s].rsinc = ((f32)val)/0xffffff; */
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f->delay[s].rsinc = ((((f32)val)/1000) * RANGE)/n_syn->outputRate;
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break;
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/*
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* the following constant is derived from:
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*
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* ratio = 2^(cents/1200)
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*
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* and therefore for hundredths of a cent
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* x
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* ln(ratio) = ---------------
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* (120,000)/ln(2)
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* where
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* 120,000/ln(2) = 173123.40...
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*/
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#define CONVERT 173123.404906676
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#define LENGTH (f->delay[s].output - f->delay[s].input)
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case CHORUSDEPTH_PARAM:
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/*f->delay[s].rsgain = (((f32)val) / CONVERT) * LENGTH; */
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f->delay[s].rsgain = (((f32)val) / CONVERT) * LENGTH;
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break;
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case LPFILT_PARAM:
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if(f->delay[s].lp)
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{
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f->delay[s].lp->fc = (s16)val;
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_init_lpfilter(f->delay[s].lp);
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}
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break;
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}
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return 0;
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}
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Acmd *_n_loadOutputBuffer(ALFx *r, ALDelay *d, s32 buff, Acmd *p)
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{
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Acmd *ptr = p;
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s32 ratio, count, rbuff = N_AL_TEMP_2;
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s16 *out_ptr;
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f32 fincount, fratio, delta;
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s32 ramalign = 0, length;
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s32 inCount = 0xb8;
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s8 tmp;
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static f32 val=0.0, lastval=-10.0;
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static f32 blob=0;
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/*
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* The following section implements the chorus resampling. Modulate where you pull
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* the samples from, since you need varying amounts of samples.
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*/
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if (d->rs) {
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length = d->output - d->input;
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delta = _doModFunc(d, inCount); /* get the number of samples to modulate by */
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/*
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* find ratio of delta to delay length and quantize
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* to same resolution as resampler
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*/
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delta /= length; /* convert delta from number of samples to a pitch ratio */
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delta = (s32)(delta * UNITY_PITCH); /* quantize to value microcode will use */
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delta = delta / UNITY_PITCH;
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fratio = 1.0 - delta; /* pitch ratio needs to be centered around 1, not zero */
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/* d->rs->delta is the difference between the fractional and integer value
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* of the samples needed. fratio * incount + rs->delta gives the number of samples
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* needed for this frame.
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*/
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fincount = d->rs->delta + (fratio * (f32)inCount);
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count = (s32) fincount; /* quantize to s32 */
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d->rs->delta = fincount - (f32)count; /* calculate the round off and store */
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/*
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* d->rsdelta is amount the out_ptr has deviated from its starting position.
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* You calc the out_ptr by taking d->output - d->rsdelta, and then using the
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* negative of that as an index into the delay buffer. loadBuffer that uses this
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* value then bumps it up if it is below the delay buffer.
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*/
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out_ptr = &r->input[-(d->output - d->rsdelta)];
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ramalign = (((s32)out_ptr & 0x7) >> 1); /* calculate the number of samples needed
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to align the buffer*/
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#ifdef _DEBUG
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#if 0
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if(length > 0) {
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if (length - d->rsdelta > (s32)r->length) {
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__osError(ERR_ALMODDELAYOVERFLOW, 1, length - d->rsdelta - r->length);
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}
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}
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else if(length < 0) {
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if ((-length) - d->rsdelta > (s32)r->length) {
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__osError(ERR_ALMODDELAYOVERFLOW, 1, (-length) - d->rsdelta - r->length);
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}
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}
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#endif
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#endif
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/* load the rbuff with samples, note that there will be ramalign worth of
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* samples at the begining which you don't care about. */
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ptr = _n_loadBuffer(r, out_ptr - ramalign, rbuff, count + ramalign, ptr);
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/* convert fratio to 16 bit fraction for microcode use */
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ratio = (s32)(fratio * UNITY_PITCH);
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/* set the buffers, and do the resample */
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// aSetBuffer(ptr++, 0, rbuff + (ramalign<<1), buff, inCount<<1);
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tmp = (buff>>8);
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n_aResample(ptr++, osVirtualToPhysical(d->rs->state), d->rs->first, ratio, rbuff + (ramalign<<1), tmp);
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d->rs->first = 0; /* turn off first time flag */
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d->rsdelta += count - inCount; /* add the number of samples to d->rsdelta */
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} else {
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out_ptr = &r->input[-d->output];
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ptr = _n_loadBuffer(r, out_ptr, buff, inCount, ptr);
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}
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return ptr;
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}
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/*
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* This routine is for loading data from the delay line buff. If the
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* address of curr_ptr < r->base, it will force it to be within r->base
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* space, If the load goes past the end of r->base it will wrap around.
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* Cause count bytes of data at curr_ptr (within the delay line) to be
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* loaded into buff. (Buff is a dmem buffer)
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*/
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Acmd *_n_loadBuffer(ALFx *r, s16 *curr_ptr, s32 buff, s32 count, Acmd *p)
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{
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Acmd *ptr = p;
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s32 after_end, before_end;
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s16 *updated_ptr, *delay_end;
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#ifdef AUD_PROFILE
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lastCnt[++cnt_index] = osGetCount();
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#endif
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delay_end = &r->base[r->length];
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#ifdef _DEBUG
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if(curr_ptr > delay_end)
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__osError(ERR_ALMODDELAYOVERFLOW, 1, delay_end - curr_ptr);
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#endif
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if (curr_ptr < r->base)
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curr_ptr += r->length;
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updated_ptr = curr_ptr + count;
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if (updated_ptr > delay_end) {
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after_end = updated_ptr - delay_end;
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before_end = delay_end - curr_ptr;
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n_aLoadBuffer(ptr++, before_end << 1, buff, osVirtualToPhysical(curr_ptr));
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n_aLoadBuffer(ptr++, after_end<<1, buff + (before_end<<1), osVirtualToPhysical(r->base));
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} else {
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n_aLoadBuffer(ptr++, count<<1, buff, osVirtualToPhysical(curr_ptr));
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}
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#ifdef AUD_PROFILE
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PROFILE_AUD(load_num, load_cnt, load_max, load_min);
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#endif
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return ptr;
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}
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/*
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* This routine is for writing data to the delay line buff. If the
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* address of curr_ptr < r->base, it will force it to be within r->base
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* space. If the write goes past the end of r->base, it will wrap around
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* Cause count bytes of data at buff to be written to delay line, curr_ptr.
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*/
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Acmd *__n_saveBuffer(ALFx *r, s16 *curr_ptr, s32 buff, Acmd *p)
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{
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Acmd *ptr = p;
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s32 after_end, before_end;
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s16 *updated_ptr, *delay_end;
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#ifdef AUD_PROFILE
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lastCnt[++cnt_index] = osGetCount();
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#endif
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delay_end = &r->base[r->length];
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if (curr_ptr < r->base) /* probably just security */
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curr_ptr += r->length; /* shouldn't occur */
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updated_ptr = curr_ptr + 0xb8;
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if (updated_ptr > delay_end) { /* if the data wraps past end of r->base */
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after_end = updated_ptr - delay_end;
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before_end = delay_end - curr_ptr;
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n_aSaveBuffer(ptr++, before_end<<1, buff, osVirtualToPhysical(curr_ptr));
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n_aSaveBuffer(ptr++, after_end<<1, buff+(before_end<<1), osVirtualToPhysical(r->base));
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} else {
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n_aSaveBuffer(ptr++, 0xb8 << 1, buff, osVirtualToPhysical(curr_ptr));
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}
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#ifdef AUD_PROFILE
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PROFILE_AUD(save_num, save_cnt, save_max, save_min);
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#endif
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return ptr;
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}
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Acmd *__n_filterBuffer(ALLowPass *lp, s32 buff, Acmd *p)
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{
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Acmd* ptr = p;
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s8 t8;
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n_aLoadADPCM(ptr++, 32, osVirtualToPhysical(lp->fcvec.fccoef));
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t8 = buff>>8;
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n_aPoleFilter(ptr++, lp->first, lp->fgain, t8, osVirtualToPhysical(lp->fstate));
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lp->first = 0;
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return ptr;
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}
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