file_progress_e documentation
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@@ -136,7 +136,7 @@ void func_8038D568(Actor *this){
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other = marker_getActor(this->unk100);
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sp3C = this->velocity_y * sp48;
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if(this->position_y + sp3C < this->unk1C[1]){
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if( !func_8031FF1C(BKPROG_D2_HAS_SPAWNED_A_JINJO_STATUE_IN_FINAL_FIGHT) || this->unkF4_8 == 1){
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if( !fileProgressFlag_get(FILEPROG_D2_HAS_SPAWNED_A_JINJO_STATUE_IN_FINAL_FIGHT) || this->unkF4_8 == 1){
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func_8030E2C4(this->unk44_31);
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func_8030E2C4(local->unk0);
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}
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