Fight and other docu
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@@ -40,9 +40,9 @@ ActorAnimationInfo D_803949B0[] ={
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{0x26D, 1000000.0f},
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{0x26D, 1000000.0f},
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};
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ActorInfo D_80394A08 = { MARKER_1EA_GRUNTLING_RED, ACTOR_367_GRUNTLING_RED, ASSET_54A_MODEL_GRUNTLING_RED, 0x1, D_803949B0, func_80390AE8, func_80326224, actor_draw, 2500, 0, 1.0f, 0};
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ActorInfo D_80394A2C = { MARKER_295_GRUNTLING_BLUE, ACTOR_3BF_GRUNTLING_BLUE, ASSET_561_MODEL_GRUNTLING_BLUE, 0x1, D_803949B0, func_80390AE8, func_80326224, actor_draw, 2500, 0, 1.0f, 0};
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ActorInfo D_80394A50 = { MARKER_1F1_GRUNTLING_BLACK, ACTOR_3C0_GRUNTLING_BLACK, ASSET_562_MODEL_GRUNTLING_BLACK, 0x1, D_803949B0, func_80390AE8, func_80326224, actor_draw, 2500, 0, 1.0f, 0};
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ActorInfo D_80394A08 = { MARKER_1EA_GRUNTLING_RED, ACTOR_367_GRUNTLING_RED, ASSET_54A_MODEL_GRUNTLING_RED, 0x1, D_803949B0, func_80390AE8, actor_update_func_80326224, actor_draw, 2500, 0, 1.0f, 0};
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ActorInfo D_80394A2C = { MARKER_295_GRUNTLING_BLUE, ACTOR_3BF_GRUNTLING_BLUE, ASSET_561_MODEL_GRUNTLING_BLUE, 0x1, D_803949B0, func_80390AE8, actor_update_func_80326224, actor_draw, 2500, 0, 1.0f, 0};
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ActorInfo D_80394A50 = { MARKER_1F1_GRUNTLING_BLACK, ACTOR_3C0_GRUNTLING_BLACK, ASSET_562_MODEL_GRUNTLING_BLACK, 0x1, D_803949B0, func_80390AE8, actor_update_func_80326224, actor_draw, 2500, 0, 1.0f, 0};
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/* .code */
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void func_80390890(ActorMarker *marker, ActorMarker *other_marker) {
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