Fight and other docu
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@@ -25,8 +25,8 @@ void func_8038F350(Actor *this, s32 next_state);
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void lair_func_8038F924(Actor *this);
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/* .data */
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ActorInfo D_803947B0 = { 0x1EB, 0x3B7, 0x48B, 0x1, NULL, lair_func_8038F924, func_80326224, actor_draw, 0, 0, 0.0f, 0};
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ActorInfo D_803947D4 = { 0x1EB, 0x3BC, 0x538, 0x1, NULL, lair_func_8038F924, func_80326224, actor_draw, 0, 0, 0.0f, 0};
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ActorInfo D_803947B0 = { 0x1EB, 0x3B7, 0x48B, 0x1, NULL, lair_func_8038F924, actor_update_func_80326224, actor_draw, 0, 0, 0.0f, 0};
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ActorInfo D_803947D4 = { 0x1EB, 0x3BC, 0x538, 0x1, NULL, lair_func_8038F924, actor_update_func_80326224, actor_draw, 0, 0, 0.0f, 0};
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Struct_lair_86F0_0 D_803947F8[0xb] ={
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{ 1, 0x1, FILEPROG_5D_MM_PUZZLE_PIECES_PLACED},
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{ 2, 0x2, FILEPROG_5E_TCC_PUZZLE_PIECES_PLACED},
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@@ -464,7 +464,7 @@ void lair_func_8038F924(Actor *this) {
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particleEmitter_setPosition(sp54, this->position);
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sp58[2] = randf() * 255.0f;
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particleEmitter_setRGB(sp54, sp58);
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particleEmitter_setParticleSpawnPositionRange(sp54, -30.0f, -40.0f, -30.0f, 30.0f, 20.0f, 30.0f);
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particleEmitter_setSpawnPositionRange(sp54, -30.0f, -40.0f, -30.0f, 30.0f, 20.0f, 30.0f);
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particleEmitter_emitN(sp54, 6);
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}
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}
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