Fight and other docu
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@@ -5,113 +5,86 @@
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typedef struct {
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u8 sfxsourceIdx;
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}ActorLocal_BossJinjoBase;
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} ActorLocal_BossJinjoBase;
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enum chBossJinjoBase_states {
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CHBOSSJINJOBASE_STATE_1_RAISE = 1,
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CHBOSSJINJOBASE_STATE_2_DEFAULT = 2,
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CHBOSSJINJOBASE_STATE_3_SPAWNED_BOSS_JINJO = 3
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};
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ActorInfo chBossJinjoBase = { MARKER_27A_JINJO_STATUE_BASE, ACTOR_3A2_JINJO_STATUE_BASE, ASSET_543_MODEL_JINJO_STATUE_BASE, 1, NULL, chBossJinjoBase_update, actor_update_func_80326224, actor_draw, 0, 2048, 0.0f, 0 };
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void chBossJinjoBase_update(Actor *this);
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s32 chBossJinjoBase_SmokeColor[3] = { 200, 200, 160 };
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ParticleScaleAndLifetimeRanges chBossJinjoBase_SmokeScaleAndLifetimeSettings = { {1.0f, 1.0f}, {1.7f, 2.7f}, {0.0f, 0.05f}, {2.6f, 3.4f}, 0.0f, 0.1f };
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/* .data */
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ActorInfo chBossJinjoBase = {
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MARKER_27A_JINJO_STATUE_BASE, ACTOR_3A2_JINJO_STATUE_BASE, ASSET_543_MODEL_JINJO_STATUE_BASE,
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0x1, NULL,
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chBossJinjoBase_update, func_80326224, actor_draw,
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0, 0x800, 0.0f, 0
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};
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void chbossjinjobase_spawnStoneJinjo(ActorMarker *marker) {
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Actor *actor_bossjinjobase = marker_getActor(marker);
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Actor *childactor_stonejinjo = spawn_child_actor(ACTOR_3A1_STONE_JINJO, &actor_bossjinjobase);
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s32 chBossJinjoBase_smokeColor[3] = {0xC8, 0xC8, 0xA0};
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ParticleScaleAndLifetimeRanges chBossJinjoBase_smokeSettings = {
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{1.0f, 1.0f},
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{1.7f, 2.7f},
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{0.0f, 0.05f},
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{2.6f, 3.4f},
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0.0f, 0.1f
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};
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/* .code */
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void chbossjinjobase_spawnStoneJinjo(ActorMarker *arg0) {
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Actor *sp1C = marker_getActor(arg0);
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Actor *temp_v0 = spawn_child_actor(ACTOR_3A1_STONE_JINJO, &sp1C);
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temp_v0->unkF4_8 = sp1C->unkF4_8;
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temp_v0->position_y = temp_v0->position_y + 172.0f;
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sp1C->unk100 = temp_v0->marker;
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childactor_stonejinjo->unkF4_8 = actor_bossjinjobase->unkF4_8;
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childactor_stonejinjo->position_y = childactor_stonejinjo->position_y + 172.0f;
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actor_bossjinjobase->unk100 = childactor_stonejinjo->marker;
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}
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void chBossJinjoBase_emitSmoke(f32 position[3], s32 count) {
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ParticleEmitter *p = partEmitMgr_newEmitter(count);
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particleEmitter_setSprite(p, ASSET_70E_SPRITE_SMOKE_2);
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particleEmitter_setRGB(p, chBossJinjoBase_smokeColor);
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particleEmitter_setStartingFrameRange(p, 0, 7);
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particleEmitter_setPosition(p, position);
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particleEmitter_setParticleSpawnPositionRange(p, -90.0f, 0.0f, -80.0f, 80.0f, 60.0f, 80.0f);
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particleEmitter_setParticleVelocityRange(p, -170.0f, 0.0f, -170.0f, 170.0f, 100.0f, 170.0f);
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particleEmitter_setScaleAndLifetimeRanges(p, &chBossJinjoBase_smokeSettings);
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particleEmitter_emitN(p, count);
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void chBossJinjoBase_createSmokeParticles(f32 position[3], s32 count) {
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ParticleEmitter *pCtrl = partEmitMgr_newEmitter(count);
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particleEmitter_setSprite(pCtrl, ASSET_70E_SPRITE_SMOKE_2);
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particleEmitter_setRGB(pCtrl, chBossJinjoBase_SmokeColor);
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particleEmitter_setStartingFrameRange(pCtrl, 0, 7);
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particleEmitter_setPosition(pCtrl, position);
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particleEmitter_setSpawnPositionRange(pCtrl, -90.0f, 0.0f, -80.0f, 80.0f, 60.0f, 80.0f);
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particleEmitter_setParticleVelocityRange(pCtrl, -170.0f, 0.0f, -170.0f, 170.0f, 100.0f, 170.0f);
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particleEmitter_setScaleAndLifetimeRanges(pCtrl, &chBossJinjoBase_SmokeScaleAndLifetimeSettings);
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particleEmitter_emitN(pCtrl, count);
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}
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void func_8038D3DC(Actor* this, s32 arg1, f32 arg2, f32 arg3, f32 arg4){
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void chBossJinjoBase_func_8038D3DC(Actor *this, s32 arg1, f32 arg2, f32 arg3, f32 arg4) {
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s32 tmp = func_8034C2C4(this->marker, arg1);
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if(tmp){
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if (tmp) {
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func_8034DE60(tmp, arg2, arg3, arg4, 1);
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}
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}
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void chBossJinjoBase_getHitByEgg(ActorMarker *this, ActorMarker *other) {
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Actor *actor_base;
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Actor *actor_other;
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Actor *actor_bossjinjobase = marker_getActor(this);
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actor_base = marker_getActor(this);
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if (actor_base->state != CHBOSSJINJOBASE_STATE_3_SPAWNED_BOSS_JINJO) {
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if (actor_bossjinjobase->state != CHBOSSJINJOBASE_STATE_3_SPAWNED_BOSS_JINJO) {
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comusic_playTrack(COMUSIC_2B_DING_B);
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actor_base->unk38_31++; // hit count
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actor_bossjinjobase->unk38_31++;
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if (actor_base->unk38_31 >= 3) { // spawn Jjnjonator
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subaddie_set_state(actor_base, CHBOSSJINJOBASE_STATE_3_SPAWNED_BOSS_JINJO);
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chstonejinjo_breakOpen(actor_base->unk100);
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func_8038D3DC(actor_base, 0x19A, -100.0f, 0.0f, 1.2f);
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func_80324D54(1.2f, SFX_90_SWITCH_PRESS, 1.0f, 32000, actor_base->position, 1000.0f, 2000.0f);
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if (actor_bossjinjobase->unk38_31 >= 3) {
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subaddie_set_state(actor_bossjinjobase, CHBOSSJINJOBASE_STATE_3_SPAWNED_BOSS_JINJO);
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chstonejinjo_breakOpen(actor_bossjinjobase->unk100);
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chBossJinjoBase_func_8038D3DC(actor_bossjinjobase, 0x19A, -100.0f, 0.0f, 1.2f);
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func_80324D54(1.2f, SFX_90_SWITCH_PRESS, 1.0f, 32000, actor_bossjinjobase->position, 1000.0f, 2000.0f);
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}
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}
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}
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void fight_func_8038D510(Actor *arg0) {
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ActorLocal_BossJinjoBase *sp18 = (ActorLocal_BossJinjoBase *)&arg0->local;
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void chBossJinjoBase_free(Actor *this) {
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ActorLocal_BossJinjoBase *local = (ActorLocal_BossJinjoBase *) &this->local;
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if ((u8)arg0->unk44_31 != 0) {
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func_8030DA44(arg0->unk44_31);
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arg0->unk44_31 = 0;
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if ((u8)this->unk44_31 != 0) {
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func_8030DA44(this->unk44_31);
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this->unk44_31 = 0;
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}
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if (sp18->sfxsourceIdx != 0) {
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func_8030DA44(sp18->sfxsourceIdx);
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sp18->sfxsourceIdx = 0;
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if (local->sfxsourceIdx != 0) {
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func_8030DA44(local->sfxsourceIdx);
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local->sfxsourceIdx = 0;
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}
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}
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void chBossJinjoBase_update(Actor *this) {
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ActorLocal_BossJinjoBase *local = (ActorLocal_BossJinjoBase *)&this->local;
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ActorLocal_BossJinjoBase *local = (ActorLocal_BossJinjoBase *) &this->local;
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f32 delta_time = time_getDelta();
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u32 shake_noise = globalTimer_getTime() & 0xF;
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Actor *actor_stone_jinjo; //sp40
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u32 rumbling = globalTimer_getTime() & 0xF;
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Actor *actor_stonejinjo;
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f32 y_delta;
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f32 position_delta[3];
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this->unkF4_29 = 0;
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marker_loadModelBin(this->marker);
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if(!this->volatile_initialized){
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if (!this->volatile_initialized) {
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this->volatile_initialized = TRUE;
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marker_setCollisionScripts(this->marker, NULL, chBossJinjoBase_getHitByEgg, NULL);
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marker_setFreeMethod(this->marker, fight_func_8038D510);
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marker_setFreeMethod(this->marker, chBossJinjoBase_free);
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this->marker->propPtr->unk8_3 = 1;
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actor_collisionOn(this);
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this->unk38_31 = 0;
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@@ -120,29 +93,29 @@ void chBossJinjoBase_update(Actor *this) {
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func_8030DD14(this->unk44_31, 2);
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sfxsource_playSfxAtVolume(this->unk44_31, 1.4f);
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sfxsource_setSampleRate(this->unk44_31, 32000);
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local->sfxsourceIdx = sfxsource_createSfxsourceAndReturnIndex();
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sfxsource_setSfxId(local->sfxsourceIdx, SFX_405_UNKNOWN);
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func_8030DD14(local->sfxsourceIdx, 2);
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sfxsource_playSfxAtVolume(local->sfxsourceIdx, 0.7f);
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sfxsource_setSampleRate(local->sfxsourceIdx, 12000);
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FUNC_8030E624(SFX_3F6_RUBBING, 0.6f, 20000);
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func_8038D3DC(this, 0x19a, 0.0f, -200.0f, 0.0f);
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chBossJinjoBase_func_8038D3DC(this, 0x19a, 0.0f, -200.0f, 0.0f);
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TUPLE_COPY(this->unk1C, this->position);
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this->position_y = -400.0f;
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if(0.0f != this->lifetime_value)
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this->velocity_y = 400.0f/this->lifetime_value;
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if (0.0f != this->lifetime_value)
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this->velocity_y = 400.0f / this->lifetime_value;
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else
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this->velocity_y = 100.0f;
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func_802BB3DC(0, 8.0f, 0.92f);
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__spawnQueue_add_4((GenFunction_4)spawnQueue_actor_f32, 0x3ad, *(s32*)&this->unk1C[0], *(s32*)&this->unk1C[1], *(s32*)&this->unk1C[2]);
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chBossJinjoBase_emitSmoke(this->unk1C, 0x10);
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__spawnQueue_add_4((GenFunction_4)spawnQueue_actor_f32, ACTOR_3AD_JINJONATOR_STATUE_BASE_ACTIVATOR, *(s32*)&this->unk1C[0], *(s32*)&this->unk1C[1], *(s32*)&this->unk1C[2]);
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chBossJinjoBase_createSmokeParticles(this->unk1C, 0x10);
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SPAWNQUEUE_ADD_1(chbossjinjobase_spawnStoneJinjo, this->marker);
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}
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else{
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else {
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if(this->state == CHBOSSJINJOBASE_STATE_1_RAISE) {
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actor_stone_jinjo = marker_getActor(this->unk100);
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actor_stonejinjo = marker_getActor(this->unk100);
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y_delta = this->velocity_y * delta_time;
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if(this->position_y + y_delta < this->unk1C[1]) {
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@@ -151,9 +124,9 @@ void chBossJinjoBase_update(Actor *this) {
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func_8030E2C4(local->sfxsourceIdx);
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}
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position_delta[0] = (shake_noise & 1) ? 3.0f : -3.0f;
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position_delta[0] = (rumbling & 1) ? 3.0f : -3.0f;
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position_delta[1] = y_delta;
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position_delta[2] = (shake_noise & 2) ? 3.0f : -3.0f;
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position_delta[2] = (rumbling & 2) ? 3.0f : -3.0f;
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this->position_x = this->unk1C[0];
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this->position_z = this->unk1C[2];
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@@ -161,11 +134,11 @@ void chBossJinjoBase_update(Actor *this) {
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this->position_y = position_delta[1] + this->position_y;
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this->position_z = position_delta[2] + this->position_z;
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actor_stone_jinjo->position_x = this->unk1C[0];
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actor_stone_jinjo->position_z = this->unk1C[2];
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actor_stone_jinjo->position_x = position_delta[0] + actor_stone_jinjo->position_x;
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actor_stone_jinjo->position_y = position_delta[1] + actor_stone_jinjo->position_y;
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actor_stone_jinjo->position_z = position_delta[2] + actor_stone_jinjo->position_z;
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actor_stonejinjo->position_x = this->unk1C[0];
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actor_stonejinjo->position_z = this->unk1C[2];
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actor_stonejinjo->position_x = position_delta[0] + actor_stonejinjo->position_x;
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actor_stonejinjo->position_y = position_delta[1] + actor_stonejinjo->position_y;
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actor_stonejinjo->position_z = position_delta[2] + actor_stonejinjo->position_z;
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}
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else {
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subaddie_set_state(this, CHBOSSJINJOBASE_STATE_2_DEFAULT);
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@@ -174,9 +147,9 @@ void chBossJinjoBase_update(Actor *this) {
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func_8030DA44(local->sfxsourceIdx);
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local->sfxsourceIdx = 0;
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TUPLE_COPY(this->position, this->unk1C);
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TUPLE_COPY(actor_stone_jinjo->position, this->unk1C);
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actor_stone_jinjo->position_y += 172.0f;
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TUPLE_COPY(actor_stonejinjo->position, this->unk1C);
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actor_stonejinjo->position_y += 172.0f;
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}
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}
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}//L8038D954
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}
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}
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