fight documentation
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@@ -167,6 +167,7 @@ bsstand_update = 0x802B4D20;
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bsstand_end = 0x802B5248;
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bstwirl_hitboxActive = 0x802B6A40;
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set_camera_to_node = 0x802BAE20;
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__spawnqueue_add_1 = 0x802C3C88;
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func_802C4140 = 0x802C4140;
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func_802C418C = 0x802C418C;
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func_802C4218 = 0x802C4218;
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