fight documentation
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@@ -47,7 +47,7 @@ void func_80392690(ActorMarker *marker, enum asset_e text_id, s32 arg2){
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func_8030E6D4(SFX_EA_GRUNTY_LAUGH_1);
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func_80328B8C(this, 5, 0.0f, 1);
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actor_loopAnimation(this);
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this->yaw_moving = 79.0f;
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this->yaw_ideal = 79.0f;
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animctrl_setTransitionDuration(this->animctrl, 0.4f);
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}
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