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@@ -254,7 +254,7 @@ void func_80391B04(Actor *this) {
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this->position[1] += this->velocity[1] * sp44;
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this->position[2] += this->velocity[2] * sp44;
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this->velocity[1] += -1000.0f * sp44;
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this->yaw += this->yaw_moving * sp44;
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this->yaw += this->yaw_ideal * sp44;
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this->pitch += this->unk6C * sp44;
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if ((this->velocity[1] < 0.0) && (this->position[1] < this->unk1C[1])) {
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func_80391810(this, 3);
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@@ -304,7 +304,7 @@ void func_80391EA8(ActorMarker *marker, ActorMarker *a1, f32 a2[3], f32 f1, f32
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actor->unk28 = f1;
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actor->yaw_moving = randf2( 240, 480);
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actor->yaw_ideal = randf2( 240, 480);
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actor->unk6C = randf2(-240, -480);
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actor->scale = scale;
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