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@@ -115,7 +115,7 @@ void func_8038BCF0(Actor *this) {
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}
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func_8028E668(this->position, 280.0f, -40.0f, 160.0f);
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this->yaw_moving = (f32) func_80329784(this);
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this->yaw_ideal = (f32) func_80329784(this);
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func_80328FB0(this, 3.0f);
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func_8024E55C(0, sp78);
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player_getPosition(sp64);
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