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@@ -378,7 +378,7 @@ void func_8038AE2C(Actor *this) {
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if( func_8038ADF0(sp38, (s32) this->velocity[0])
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|| func_8038ADF0((s32) this->velocity[0], sp38)
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) {
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this->yaw_moving = (f32) sp38;
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this->yaw_ideal = (f32) sp38;
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}
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func_80328FB0(this, 3.0f);
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if( actor_animationIsAt(this, 0.114f)
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