fight documentation
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208
src/fight/chjinjonatorbase.c
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208
src/fight/chjinjonatorbase.c
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#include <ultra64.h>
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#include "functions.h"
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#include "variables.h"
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typedef struct {
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u8 unk0[4];
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}ActorLocal_fight_7BE0;
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void chjinjonatorbase_update(Actor *);
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/* .data */
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ActorInfo D_80391A40 = {
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MARKER_27F_JINJONATOR_STATUE_BASE, ACTOR_3A9_JINJONATOR_STATUE_BASE, ASSET_544_MODEL_JINJONATOR_STATUE_BASE,
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0x1, NULL,
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chjinjonatorbase_update, func_80326224, func_80325888,
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0, 0x800, 0.0f, 0
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};
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s32 D_80391A64[3] = {0xC8, 0xC8, 0xA0};
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struct31s D_80391A70 = {
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{1.0f, 1.0f},
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{1.7f, 2.7f},
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{0.0f, 0.05f},
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{2.6f, 3.4f},
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0.0f, 0.1f
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};
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struct42s D_80391A98 = {
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{ {-170.0f, 0.0f, -170.0f}, {170.0f, 100.0f, 170.0f}},
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{ {-90.0f, 0.0f, -80.0f},
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{80.0f, 60.0f, 80.0f}
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}
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};
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/* .code */
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void chjinjonatorbase_spawnStoneJinjo(ActorMarker *marker) {
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Actor *this;
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Actor *stone_jinjo;
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this = marker_getActor(marker);
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stone_jinjo = spawn_child_actor(ACTOR_3A1_STONE_JINJO, &this);
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stone_jinjo->unkF4_8 = this->unkF4_8;
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stone_jinjo->position_y = stone_jinjo->position_y + 155.0f;
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this->unk100 = stone_jinjo->marker;
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}
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void func_8038E03C(f32 arg0[3], u32 arg1) {
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ParticleEmitter *temp_v0 = partEmitList_pushNew(arg1);
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particleEmitter_setSprite(temp_v0, ASSET_70E_SPRITE_SMOKE_2);
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func_802EFFA8(temp_v0, D_80391A64);
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particleEmitter_setStartingFrameRange(temp_v0, 0, 7);
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particleEmitter_setPosition(temp_v0, arg0);
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particleEmitter_setPositionAndVelocityRanges(temp_v0, &D_80391A98);
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func_802EFB98(temp_v0, &D_80391A70);
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particleEmitter_emitN(temp_v0, arg1);
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}
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void func_8038E0D4(Actor *arg0, s32 arg1, f32 arg2, f32 arg3, f32 arg4) {
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s32 temp_v0 = func_8034C2C4(arg0->marker, arg1);
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if (temp_v0) {
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func_8034DE60(temp_v0, arg2, arg3, arg4, 1);
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}
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}
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void func_8038E120(ActorMarker * marker, ActorMarker *arg1){
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Actor *actor = marker_getActor(marker);
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ActorLocal_fight_7BE0 * local = (ActorLocal_fight_7BE0 *)&actor->local;
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int indx;
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s32 remaining;
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f32 pad;
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indx = marker->unk40_31 - 1;
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if(actor->state != 3){
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if(local->unk0[indx]){
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local->unk0[indx]--;
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func_8025A70C(COMUSIC_2B_DING_B);
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if(local->unk0[indx] <= 0){
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func_8038E0D4(actor, indx + 0x19a, -100.0f, 0.0f, 1.2f);
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func_80324D54(1.2f, SFX_90_SWITCH_PRESS, 1.0f, 32000, actor->position, 1000.0f, 2000.0f);
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}
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}//L8038E210
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remaining = local->unk0[0] + local->unk0[1] + local->unk0[2] + local->unk0[3];
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if( remaining <= 0){
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func_8038C148();
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func_80328A84(actor, 3);
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chstonejinjo_breakOpen(actor->unk100);
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}
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}//L8038E24C
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}
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void func_8038E260(ActorMarker *arg0) {
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Actor *sp24 = marker_getActor(arg0);
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func_802BB3DC(0, 18.0f, 0.92f);
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func_802C3F04((GenMethod_4) func_802C4140, 0x3AD, *(u32 *)(&sp24->unk1C_x), *(u32 *)(&sp24->unk1C_y), *(u32 *)(&sp24->unk1C_z));
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func_8038E03C(sp24->unk1C, 0x10);
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}
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void func_8038E2CC(ActorMarker *arg0) {
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func_8032BB88(marker_getActor(arg0), -1, 0x7FFF);
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}
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void chjinjonatorbase_update(Actor *this){
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ActorLocal_fight_7BE0 *local = (ActorLocal_fight_7BE0 *)&this->local;
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f32 sp58 = time_getDelta();
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s32 temp_s1 = func_8023DB5C() & 0xf;
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s32 temp_s0;
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int i;
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Actor *other;
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f32 temp_f20;
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f32 sp38[3];
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func_80330B1C(this->marker);
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if(!this->unk16C_4){
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this->unk16C_4 = 1;
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marker_setCollisionScripts(this->marker, NULL, func_8038E120, NULL);
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this->marker->propPtr->unk8_3 = 1;
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actor_collisionOn(this);
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for(i = 0; i < 4; i++){
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local->unk0[i] = 5;
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func_8038E0D4(this, 0x19a + i, 0.0f, -300.0f, 0.0f);
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}
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this->unk44_31 = func_8030D90C();
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sfxsource_setSfxId(this->unk44_31, 0x3f9);
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func_8030DD14(this->unk44_31, 3);
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func_8030DBB4(this->unk44_31, 1.0f);
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sfxsource_setSampleRate(this->unk44_31, 26000);
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func_8030E2C4(this->unk44_31);
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temp_s0 = func_802F9AA8(0x3EC);
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func_802F9DB8(temp_s0, 0.5f, 0.5f, 0.0f);
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func_802F9EC4(temp_s0, this->position, 5000, 15000);
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func_802F9FD0(temp_s0, 0.25f, this->unk60 - 1.0, 1);
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func_802FA060(temp_s0, 17000, 17000, 0.0f);
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func_8025A6EC(JINGLE_MENACING_GRUNTILDA_A, 15000);
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func_8032BB88(this, 0, 0x7fff);
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timedFunc_set_1(8.0f, (GenMethod_1)func_8038E2CC, reinterpret_cast(s32,this->marker));
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this->unk1C[0] = this->position_x;
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this->unk1C[1] = this->position_y;
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this->unk1C[2] = this->position_z;
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this->position_y = -600.0f;
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FUNC_8030E624(SFX_3F6_UNKNOWN, 0.6f, 25000);
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if(0.0f != this->unk60){
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this->velocity_y = 600.0f/this->unk60;
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}else{
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this->velocity_y = 100.0f;
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}
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timedFunc_set_1(this->unk60* 0.05, (GenMethod_1)func_8038E260, reinterpret_cast(s32,this->marker));
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timedFunc_set_1(this->unk60* 0.28, (GenMethod_1) func_8038E260, reinterpret_cast(s32,this->marker));
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timedFunc_set_1(this->unk60* 0.46, (GenMethod_1) func_8038E260, reinterpret_cast(s32,this->marker));
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timedFunc_set_1(this->unk60* 0.58, (GenMethod_1) func_8038E260, reinterpret_cast(s32,this->marker));
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SPAWNQUEUE_ADD_1(chjinjonatorbase_spawnStoneJinjo, this->marker);
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}
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else{//L8038E5CC
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if(this->state == 1){
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other = marker_getActor(this->unk100);
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temp_f20 = this->velocity_y * sp58;
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if(this->position_y + temp_f20 < this->unk1C[1]){
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if(!func_8030E3FC(this->unk44_31)){
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func_8030E2C4(this->unk44_31);
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}
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sp38[0] = (temp_s1 & 1) ? 3.0f : -3.0f;
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sp38[1] = temp_f20;
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sp38[2] = (temp_s1 & 2) ? 3.0f : -3.0f;
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this->position_x = this->unk1C[0];
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this->position_z = this->unk1C[2];
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this->position_x = sp38[0] + this->position_x;
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this->position_y = sp38[1] + this->position_y;
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this->position_z = sp38[2] + this->position_z;
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other->position_x = this->unk1C[0];
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other->position_z = this->unk1C[2];
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other->position_x = sp38[0] + other->position_x;
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other->position_y = sp38[1] + other->position_y;
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other->position_z = sp38[2] + other->position_z;
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}
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else{//L8038E6FC
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func_80328A84(this, 2);
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FUNC_8030E624(SFX_7F_HEAVYDOOR_SLAM, 0.8f, 32000);
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func_8030E394(this->unk44_31);
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func_8030DA44(this->unk44_31);
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this->unk44_31 = 0;
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this->position_x = this->unk1C[0];
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this->position_y = this->unk1C[1];
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this->position_z = this->unk1C[2];
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other->position_x = this->unk1C[0];
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other->position_y = this->unk1C[1];
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other->position_z = this->unk1C[2];
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other->position_y += 155.0f;
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}
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}
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}//L8038E768
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}
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