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@@ -50,7 +50,7 @@ void func_8035FA48(Actor *this){
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void func_8035FA74(Actor *this){
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ActorLocal_Core2_D89E0 *local = (ActorLocal_Core2_D89E0 *)&this->local;
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this->yaw_moving = local->unk4;
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this->yaw_ideal = local->unk4;
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func_80328A84(this, 5);
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actor_loopAnimation(this);
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}
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@@ -197,7 +197,7 @@ void func_8035FFAC(Actor *this, f32 arg1){
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void func_80360044(Actor *this) {
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f32 var_f0;
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var_f0 = this->yaw_moving - this->yaw;
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var_f0 = this->yaw_ideal - this->yaw;
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if (var_f0 >= 180.0f) {
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var_f0 -= 360.0f;
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}
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@@ -308,7 +308,7 @@ f32 func_803603AC(Actor *this, s32 arg1, u8 arg2){
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int func_803604E8(Actor *this){
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f32 tmp_f0;
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this->yaw_moving = (f32) func_80329784(this);
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this->yaw_ideal = (f32) func_80329784(this);
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tmp_f0 = func_803603AC(this, 170, 1);
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func_8035FFAC(this, tmp_f0);
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if(!func_80360198(this)){
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@@ -323,7 +323,7 @@ bool func_8036054C(Actor *this) {
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s32 phi_s2;
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if (this->unk60 == 0.0f) {
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this->yaw_moving = func_80257204(this->position[0], this->position[2], this->unk1C[0], this->unk1C[2]);
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this->yaw_ideal = func_80257204(this->position[0], this->position[2], this->unk1C[0], this->unk1C[2]);
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func_8035FFAC(this, func_803603AC(this, -110, 2));
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}
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else{
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@@ -341,16 +341,16 @@ bool func_8036054C(Actor *this) {
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phi_s1 = 0;
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do{
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if (this->unk38_0) {
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phi_v0 = func_80329140(this, (s32) this->yaw_moving, 0xC8);
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phi_v0 = func_80329140(this, (s32) this->yaw_ideal, 0xC8);
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} else {
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phi_v0 = func_80329078(this, (s32) this->yaw_moving, 0xC8);
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phi_v0 = func_80329078(this, (s32) this->yaw_ideal, 0xC8);
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}
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if(phi_v0 == 0){
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phi_s1++;
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this->yaw_moving += 30.0f;
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if (this->yaw_moving >= 360.0f) {
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this->yaw_moving -= 360.0f;
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this->yaw_ideal += 30.0f;
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if (this->yaw_ideal >= 360.0f) {
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this->yaw_ideal -= 360.0f;
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}
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}
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} while ( phi_v0 == 0 && phi_s1 < 0xC);
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