fight documentation

This commit is contained in:
Banjo Kazooie
2022-10-08 22:07:56 -05:00
parent c0b005fa3d
commit cd222d498a
106 changed files with 1120 additions and 880 deletions

View File

@@ -209,7 +209,7 @@ void func_802E1168(Actor *this) {
case 3: //802E13AC
func_803297FC(this, &sp44, &sp40);
this->yaw_moving = sp40;
this->yaw_ideal = sp40;
this->unk6C = func_802E10F0(sp44);
func_80328FB0(this, 4.0f);
func_80328FF0(this, 3.0f);
@@ -221,7 +221,7 @@ void func_802E1168(Actor *this) {
case 4: //802E1424
func_803297FC(this, &sp44, &sp40);
this->yaw_moving = sp40;
this->yaw_ideal = sp40;
this->unk6C = func_802E10F0(sp44);
func_80328FB0(this, this->unk28 / 2);
func_80328FF0(this, this->unk28 / 2);
@@ -235,7 +235,7 @@ void func_802E1168(Actor *this) {
}
if (actor_animationIsAt(this, 0.99f)) {
func_802E0CD0(this);
func_80328CEC(this, (s32) this->yaw_moving, 0x87, 0xAF);
func_80328CEC(this, (s32) this->yaw_ideal, 0x87, 0xAF);
this->unk38_31 = 0x78;
func_80328B8C(this, 2, 0.0f, 1);
actor_loopAnimation(this);