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@@ -209,7 +209,7 @@ void func_802E1168(Actor *this) {
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case 3: //802E13AC
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func_803297FC(this, &sp44, &sp40);
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this->yaw_moving = sp40;
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this->yaw_ideal = sp40;
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this->unk6C = func_802E10F0(sp44);
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func_80328FB0(this, 4.0f);
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func_80328FF0(this, 3.0f);
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@@ -221,7 +221,7 @@ void func_802E1168(Actor *this) {
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case 4: //802E1424
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func_803297FC(this, &sp44, &sp40);
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this->yaw_moving = sp40;
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this->yaw_ideal = sp40;
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this->unk6C = func_802E10F0(sp44);
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func_80328FB0(this, this->unk28 / 2);
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func_80328FF0(this, this->unk28 / 2);
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@@ -235,7 +235,7 @@ void func_802E1168(Actor *this) {
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}
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if (actor_animationIsAt(this, 0.99f)) {
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func_802E0CD0(this);
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func_80328CEC(this, (s32) this->yaw_moving, 0x87, 0xAF);
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func_80328CEC(this, (s32) this->yaw_ideal, 0x87, 0xAF);
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this->unk38_31 = 0x78;
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func_80328B8C(this, 2, 0.0f, 1);
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actor_loopAnimation(this);
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