fight documentation

This commit is contained in:
Banjo Kazooie
2022-10-08 22:07:56 -05:00
parent c0b005fa3d
commit cd222d498a
106 changed files with 1120 additions and 880 deletions

View File

@@ -324,7 +324,7 @@ void func_802D9D60(Actor *this){
this->unk38_0 = TRUE;
nodeprop_getPosition(other, this->unk1C);
}
func_802C3C88(func_802D9C54, this->marker);
__spawnqueue_add_1(func_802D9C54, this->marker);
this->marker->propPtr->unk8_3 = FALSE;
this->marker->collidable = FALSE;
this->initialized = TRUE;
@@ -345,7 +345,7 @@ void func_802D9D60(Actor *this){
func_8024E55C(0, sp50);//get face buttons press counters
switch(this->state){
case 1://L802D9F70
this->yaw_moving = func_80329784(this);
this->yaw_ideal = func_80329784(this);
func_80328FB0(this, 4.0f);
if(func_8028F20C() && func_8028F0D4() && !func_8028EC04()){
if( this->unkF4_8 == 0x12
@@ -370,7 +370,7 @@ void func_802D9D60(Actor *this){
break;
case 2://L802DA0A0
this->marker->propPtr->unk8_3 = TRUE;
this->yaw_moving = func_80329784(this);
this->yaw_ideal = func_80329784(this);
func_80328FB0(this, 4.0f);
if( 0.0 < animctrl_getAnimTimer(this->animctrl)
&& animctrl_getAnimTimer(this->animctrl) < 0.16
@@ -396,7 +396,7 @@ void func_802D9D60(Actor *this){
}
break;
case 3://L802DA210
this->yaw_moving = func_80329784(this);
this->yaw_ideal = func_80329784(this);
func_80328FB0(this, 4.0f);
if( ( actor_animationIsAt(this, 0.37f)
|| actor_animationIsAt(this, 0.66f)