fight documentation
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@@ -224,7 +224,7 @@ void __chicecube_die(ActorMarker *marker, ActorMarker *other_marker){
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func_8035A04C(actor->position, 12, ASSET_505_MODEL_ICECUBE_CHUNK, actor->scale);
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func_8035A228(actor->position, 6, ASSET_700_SPRITE_DUST, actor->scale);
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if(actor->unkF4_8 != 1){
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func_802C3C88(__chicecube_spawnHalfCubes, actor->marker);
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__spawnqueue_add_1(__chicecube_spawnHalfCubes, actor->marker);
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}
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marker_despawn(actor->marker);
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}
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