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@@ -183,7 +183,7 @@ void func_8035B824(Actor *this){
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func_80328B8C(this, 4, 0.01f, 1);
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actor_loopAnimation(this);
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func_80328CEC(this, (s32)this->yaw_moving, 0xA, 0x1E);
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func_80328CEC(this, (s32)this->yaw_ideal, 0xA, 0x1E);
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this->unk28 = 4.0f;
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local->unk4 = randf2(2.0f, 4.5f);
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@@ -193,7 +193,7 @@ void func_8035B824(Actor *this){
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void func_8035B8A8(Actor *this){
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func_80328B8C(this, 5, 0.01f, 1);
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actor_loopAnimation(this);
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func_80328CEC(this, (s32)this->yaw_moving, 0xE1, 0x87);
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func_80328CEC(this, (s32)this->yaw_ideal, 0xE1, 0x87);
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}
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void func_8035B900(Actor *this){
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@@ -232,7 +232,7 @@ void func_8035B900(Actor *this){
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}
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break;
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case 2: //L8035BA98
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this->yaw_moving = func_80329784(this);
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this->yaw_ideal = func_80329784(this);
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func_8035B444(this, 4.0f);
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if(actor_animationIsAt(this, 0.99f)){
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func_8035B75C(this);
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@@ -243,7 +243,7 @@ void func_8035B900(Actor *this){
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if((sp30 & 0x3F) == 7 && randf() < 0.7){
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func_8030E878(0x3F4, randf2(1.0f, 1.2f), 32000, this->position, this->scale*400.0f, this->scale*1800.0f);
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}//L8035BB6C
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this->yaw_moving = func_80329784(this);
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this->yaw_ideal = func_80329784(this);
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if(!func_8035B3E4(this) || !func_8035B444(this, 5.0f)){
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func_8035B674(this);
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}
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