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@@ -407,7 +407,7 @@ void func_803899B0(Actor * this){
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}//L80389B20
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if(!this->unk16C_4){
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func_802C3C88((GenMethod_1)func_80389948, reinterpret_cast(s32, this->marker));
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__spawnqueue_add_1((GenMethod_1)func_80389948, reinterpret_cast(s32, this->marker));
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this->unk16C_4 = 1;
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}//L80389B4C
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@@ -420,7 +420,7 @@ void func_803899B0(Actor * this){
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switch (this->state)
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{
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case 1://L80389BAC
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this->yaw_moving = (f32)func_80329784(this);
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this->yaw_ideal = (f32)func_80329784(this);
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func_80328FB0(this, 4.0f);
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if( (this->unkF4_8 == 1 && !mapSpecificFlags_get(1))
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|| (this->unkF4_8 == 8 && !mapSpecificFlags_get(2))
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@@ -467,7 +467,7 @@ void func_803899B0(Actor * this){
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}
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break;
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case 2://L80389E2C
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this->yaw_moving = func_80329784(this);
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this->yaw_ideal = func_80329784(this);
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func_80328FB0(this, 4.0f);
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if( (f64) 0.0 < animctrl_getAnimTimer(this->animctrl)
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&& animctrl_getAnimTimer(this->animctrl) < 0.16
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@@ -494,7 +494,7 @@ void func_803899B0(Actor * this){
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}
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break;
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case 3://L80389FAC
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this->yaw_moving = func_80329784(this);
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this->yaw_ideal = func_80329784(this);
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func_80328FB0(this, 4.0f);
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if( ( actor_animationIsAt(this, 0.37f)
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|| actor_animationIsAt(this, 0.66f)
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