fight documentation
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@@ -228,7 +228,7 @@ void func_803876D0(Actor *this){
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if(0.0f != this->velocity_x){
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this->velocity_x -= 1.0f;
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if(0.0f == this->velocity_x){
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func_802C3C88((GenMethod_1)func_80387100, (s32)this->marker);
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__spawnqueue_add_1((GenMethod_1)func_80387100, (s32)this->marker);
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}
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}
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marker_setCollisionScripts(this->marker, NULL, NULL, func_80387168);
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@@ -369,6 +369,6 @@ void func_803876D0(Actor *this){
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|| (this->state == 7 && actor_animationIsAt(this, 0.468f))
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){
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func_8034A1B4(this->marker->unk44, 5, &this->local);
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func_802C3C88((GenMethod_1)func_803873C8, (s32)this->marker); //spawn orange
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__spawnqueue_add_1((GenMethod_1)func_803873C8, (s32)this->marker); //spawn orange
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}
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}
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@@ -92,7 +92,7 @@ void chhut_update(Actor *this){
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func_8030E484(SFX_5B_HEAVY_STUFF_FALLING);
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func_80328A84(this, 1);
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actor_playAnimationOnce(this);
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func_802C3C88((GenMethod_1)func_803869EC, (s32)this->marker);
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__spawnqueue_add_1((GenMethod_1)func_803869EC, (s32)this->marker);
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func_802C8F70(this->yaw);
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if(D_8037DCB0 < 5){
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func_802C3F04(func_802C4218, D_803898D8[D_8037DCB0], *(s32*)(&sp3C[0]),*(s32*)(&sp3C[1]),*(s32*)(&sp3C[2]));
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