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@@ -112,7 +112,7 @@ void func_8038AF10(Actor *this){
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int func_8038AF78(Actor *this, f32 arg1, f32 arg2){
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this->unk28 = arg2;
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this->yaw_moving = (f32)func_80329784(this);
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this->yaw_ideal = (f32)func_80329784(this);
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func_80328FB0(this, arg1);
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if(!func_80329030(this, 0) && func_80329480(this))
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return 0;
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@@ -198,7 +198,7 @@ void func_8038B124(Actor *this){
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func_8038ABD8(this->position, 8);
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}
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else{//L8038B3E0
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this->yaw_moving = func_80257204(this->position_x, this->position_z, this->velocity_x, this->velocity_z);
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this->yaw_ideal = func_80257204(this->position_x, this->position_z, this->velocity_x, this->velocity_z);
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func_80328FB0(this, 18.0f);
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this->unk28 = 18.0f;
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func_80329030(this, 0);
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@@ -213,7 +213,7 @@ void func_8038B124(Actor *this){
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func_8038AF10(this);
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}
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else{
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this->yaw_moving = func_80329784(this);
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this->yaw_ideal = func_80329784(this);
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func_80328FB0(this, 8.0f);
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}
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break;
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@@ -246,7 +246,7 @@ void func_8038B124(Actor *this){
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break;
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case 4: //L8038B5F0
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this->yaw_moving = func_80329784(this);
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this->yaw_ideal = func_80329784(this);
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func_80328FB0(this, 8.0f);
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if(this->unk38_31 >= 20){
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func_80328B8C(this, 5, 0.00001f, 1);
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