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@@ -70,7 +70,7 @@ void func_8038A31C(Actor *this){
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if(!this->unk16C_4){
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this->unk16C_4 = TRUE;
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actor_collisionOff(this);
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func_802C3C88((GenMethod_1)func_8038A2C0, reinterpret_cast(s32, this->marker));
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__spawnqueue_add_1((GenMethod_1)func_8038A2C0, reinterpret_cast(s32, this->marker));
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this->velocity[0] = 0.0f;
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}
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