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@@ -50,14 +50,14 @@ void func_80387A00(ActorMarker *this_marker){
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void func_80387A2C(ActorMarker *caller, enum asset_e text_id, s32 arg2){
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timed_setCameraToNode(0.0f, 0xC);
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timedFunc_set_1(0.5f, (TFQM1) func_80387984, reinterpret_cast(s32, caller));
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timedFunc_set_1(0.5f, (GenMethod_1) func_80387984, reinterpret_cast(s32, caller));
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timed_playSfx(0.5f, SFX_2C_PULLING_NOISE, 0.9f, 32000);
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timed_playSfx(1.8f, SFX_2C_PULLING_NOISE, 1.0f, 32000);
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timed_playSfx(2.5f, SFX_2C_PULLING_NOISE, 1.1f, 32000);
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timed_setCameraToNode(3.0f, 0xd);
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timedFunc_set_0(3.5f, __chgobi2_spawnJIggy);
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func_80324E88(6.0f);
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timedFunc_set_1(6.0f, (TFQM1) func_80387A00, reinterpret_cast(s32, caller));
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timedFunc_set_1(6.0f, (GenMethod_1) func_80387A00, reinterpret_cast(s32, caller));
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func_80324E38(6.0f, 0);
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}
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@@ -79,7 +79,7 @@ void chgobi2_setState(Actor *this, s32 next_state){
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timedFunc_set_0(0.05f, func_80387960);
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timed_playSfx(0.05f, SFX_84_GOBI_CRYING, 1.1f, 32000);
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func_80324E38(0.051f, 1);
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timedFunc_set_1(0.06f, (TFQM1)func_803879D4, reinterpret_cast(s32, this->marker));
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timedFunc_set_1(0.06f, (GenMethod_1)func_803879D4, reinterpret_cast(s32, this->marker));
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timed_setCameraToNode(0.86f, 0xb);
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timed_playSfx(0.8f, SFX_4B_GULPING, 0.8f, 28000);
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timed_playSfx(1.4f, SFX_4B_GULPING, 0.8f, 28000);
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