fight documentation
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@@ -180,7 +180,7 @@ typedef struct actor_s{
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u32 unk58_0: 1;
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f32 unk5C;
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f32 unk60; //0x60
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f32 yaw_moving; //0x64
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f32 yaw_ideal; //0x64
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f32 pitch;//0x68
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f32 unk6C;
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f32 unk70;
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