misc documentation
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@@ -45,7 +45,7 @@ void func_80361330(Actor *this, s32 next_state){
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local->unk4 = 3.0f;
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if(next_state == 2){
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pctrl = partEmitList_pushNew(6);
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pctrl = partEmitMgr_newEmitter(6);
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sp40[0] = 1000.0f;
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sp40[1] = 100.0f;
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sp40[2] = 0.0f;
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@@ -96,9 +96,9 @@ void func_8036158C(Actor *this){
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if(this->state == 1){
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player_getPosition(sp24);
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actor_collisionOff(this);
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if( ml_vec3f_distance(this->position, sp24) < 1000.0f
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if( ml_distance_vec3f(this->position, sp24) < 1000.0f
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&& func_8024DC04(this->position_x, this->position_y, this->position_z)
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&& func_8025773C(&local->unk4, sp30)
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&& ml_timer_update(&local->unk4, sp30)
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){
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func_80361330(this, 2);
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}
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@@ -106,7 +106,7 @@ void func_8036158C(Actor *this){
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if(this->state == 2){
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actor_collisionOn(this);
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if(func_8025773C(&local->unk4, sp30)){
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if(ml_timer_update(&local->unk4, sp30)){
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func_80361330(this, 1);
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}
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}
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