misc documentation
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@@ -341,15 +341,15 @@ void func_8030D310(u8 indx){
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case 1: //L8030D388[
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ptr->unk34 += ptr->unk1C*time_getDelta();
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if(0.0f < ptr->unk1C)
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ptr->unk34 = min_f(ptr->unk34, ptr->unk20);
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ptr->unk34 = ml_min_f(ptr->unk34, ptr->unk20);
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else
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ptr->unk34 = max_f(ptr->unk34, ptr->unk20);
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ptr->unk34 = ml_max_f(ptr->unk34, ptr->unk20);
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sfxsource_setFlag(ptr, SFX_SRC_FLAG_2_UNKOWN);
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break;
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case 2: //L8030D3E8
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sp24 = time_getDelta();
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ptr->unk34 += sfx_randf2(-ptr->unk24, ptr->unk24)*sp24;
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ptr->unk34 = mlClamp_f(ptr->unk34, ptr->unk20, ptr->unk1C);
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ptr->unk34 = ml_clamp_f(ptr->unk34, ptr->unk20, ptr->unk1C);
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sfxsource_setFlag(ptr, SFX_SRC_FLAG_2_UNKOWN);
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break;
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}
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@@ -535,7 +535,7 @@ void func_8030DB04(u8 indx, s32 arg1, f32 arg2[3], f32 min_dist, f32 max_dist){
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f32 dist;
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f32 temp_f2;
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__sfx_getPlayerPositionIfPresent(sp24);
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dist = ml_vec3f_distance(arg2, sp24);
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dist = ml_distance_vec3f(arg2, sp24);
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if(max_dist <= dist)
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temp_f2 = 0.0f;
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else{
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@@ -904,7 +904,7 @@ void func_8030E78C(enum sfx_e uid, f32 arg1, u32 arg2, f32 position[3], f32 arg4
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f32 plyr_pos[3];
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__sfx_getPlayerPositionIfPresent(plyr_pos);
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if( !(arg5 <= ml_vec3f_distance(plyr_pos, position))
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if( !(arg5 <= ml_distance_vec3f(plyr_pos, position))
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&& levelSpecificFlags_validateCRC2()
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&& func_80320240()
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){
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