misc documentation
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@@ -152,7 +152,7 @@ void func_802E39D0(Gfx **gdl, Mtx **mptr, Vtx **vptr, s32 arg3, s32 arg4){
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gcdialog_draw(gdl, mptr, vptr);
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if(!func_802E49F0()){
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func_802FAB54(gdl, mptr, vptr);
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itemPrint_draw(gdl, mptr, vptr);
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}
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printbuffer_draw(gdl, mptr, vptr);
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@@ -264,7 +264,7 @@ void func_802E3E7C(enum game_mode_e mode){
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map = D_8037E8E0.map;
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sp28 = D_8037E8E0.exit;
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prev_mode = D_8037E8E0.unk0;
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func_802E3BF8(2, 0);
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func_802E3BF8(GAME_MODE_2_UNKNOWN, 0);
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if(!func_80320454(0x21, 0) || map_getLevel(map_get()) == map_getLevel(D_8037E8E0.map)){
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if(!func_803203FC(UNKFLAGS1_1F_IN_CHARACTER_PARADE))
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mapSavestate_save(map_get());
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@@ -356,8 +356,8 @@ void func_802E412C(s32 arg0, s32 arg1){
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}
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void func_802E4170(void){
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func_802E3BF8(2,0);
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func_80240844();
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func_802E3BF8(GAME_MODE_2_UNKNOWN,0);
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defragManager_free();
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func_802E5F68();
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if(!func_802E4A08())
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func_802F4F64();
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@@ -374,7 +374,7 @@ void func_802E4170(void){
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func_8030D8DC();
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}
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void func_802E4214(s32 arg0){
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void func_802E4214(enum map_e map_id){
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D_8037E8E0.transition = TRANSITION_0_NONE;
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D_8037E8E0.unk19 = D_8037E8E0.unk18 = 0;
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D_8037E8E0.map = D_8037E8E0.exit = D_8037E8E0.unk17 = 0;
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@@ -392,7 +392,7 @@ void func_802E4214(s32 arg0){
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if(!func_802E4A08())
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func_802F51B8();
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func_802E5F38();
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func_802407C0();
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defragManager_init();
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func_8033A1A4();
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func_80253428(1);
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func_80288070();
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@@ -408,12 +408,12 @@ void func_802E4214(s32 arg0){
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D_8037E8E0.unk8 = 0.0f;
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func_8033DC9C(0.0f);
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func_8033DD04(0);
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func_803216D0(arg0);
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func_8030AFA0(arg0);
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func_803216D0(map_id);
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func_8030AFA0(map_id);
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func_802E3854();
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func_802E38E8(arg0, 0, 0);
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func_802E38E8(map_id, 0, 0);
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D_8037E8E0.unk0 = 0;
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func_802E3BF8(3,1);
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func_802E3BF8(GAME_MODE_3_NORMAL,1);
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}
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void func_802E4384(void){
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@@ -579,8 +579,8 @@ void func_802E48B8(enum game_mode_e mode, s32 arg1){
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func_802E3BF8(mode, arg1);
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}
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s32 func_802E48D8(void){
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func_802555C4();
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s32 game_defrag(void){
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func_802555C4(); //reset defragged flag in memory.c
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if( !level_get() )
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return NULL;
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@@ -590,7 +590,7 @@ s32 func_802E48D8(void){
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func_802BA128();
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modelRender_defrag();
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func_8028FB68();
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func_802F0E58();
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partEmitMgr_defrag();
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mapModel_defrag();
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func_803086B4();
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actorArray_defrag();
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@@ -600,7 +600,7 @@ s32 func_802E48D8(void){
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gcdialog_defrag();
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if(D_8037E8E0.game_mode == GAME_MODE_4_PAUSED)
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gcpausemenu_defrag();
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switch(get_loaded_overlay_id()){
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switch(overlayManagergetLoadedId()){
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case OVERLAY_2_WHALE:
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func_803894A0();
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break;
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@@ -608,7 +608,7 @@ s32 func_802E48D8(void){
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func_80350E00();
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break;
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}
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return func_802555D0();
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return func_802555D0(); //returns defrag flag in memory.c
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}
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void func_802E49E0(void){
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