misc documentation
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@@ -2,7 +2,7 @@
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#include "functions.h"
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#include "variables.h"
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extern f32 ml_vec3f_distance_squared(f32 [3], f32 [3]);
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extern f32 ml_distanceSquared_vec3f(f32 [3], f32 [3]);
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extern f32 func_80309B24(f32[3]);
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extern void func_80328FF0(Actor *, f32);
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extern void mapSpecificFlags_setN(s32, s32, s32);
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@@ -78,7 +78,7 @@ bool func_802E0DC0(f32 arg0[3]){
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f32 pad0;
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player_getPosition(sp2C);
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return (4000000.0f < ml_vec3f_distance_squared(sp2C, arg0))
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return (4000000.0f < ml_distanceSquared_vec3f(sp2C, arg0))
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|| ( (arg0[1] - func_80309724(arg0) < 70.0f) && (func_80309B24(arg0) - arg0[1] < 70.0f));
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}
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